Riftbound: League of Legends TCG’s Origins Set Is A Strong Opening Play
It’s no secret that trading card games (TCGs) are having a bit of a moment, even if that popularity has proven to be a double-edged sword. On the one hand, there’s no shortage of games to play, whether it’s relative newcomers like Disney Lorcana and One Piece Card Game, or old standbys like Magic: The Gathering (MTG) and Pokémon TCG.
However, this increased interest in the space following the pandemic has also sparked a collector’s gold rush that scalpers have pounced on, as these vultures elbow their way through crowds to snatch up Mega Evolution booster packs out of the hands of literal children. It’s not a good time.
Entering this all-out melee is Riftbound, a League of Legends-themed TCG from Riot Games that aims to bring the world of Runeterra to tabletops with its inaugural set, Origins. Thankfully, it largely makes that transition gracefully. While there are a few design kinks to work out and an all-too-familiar supply shortage that’s giving initial adopters headaches, it finds its own niche thanks to delivering engaging three-to-four player free-for-alls and a unique focus on strategic positioning.
To place Riftbound in a broader context, it has many similarities with Magic: The Gathering: you play cards that can be units, spells, or gear (which are kind of like artifacts) by tapping energy cards (in this case called Runes). Units fight battles against an opponent’s units, can be targeted by spells, and so on. There are tons of keywords, many of which are fairly analogous to MTG terms, such as Accelerate, which lets units enter play readied just like Magic’s Haste keyword.
However, there is one crucial difference that distinguishes Riftbound from its elders. Here, instead of attacking your opponent’s health bar, you’re trying to score points by capturing and holding battlefields. Essentially, a match will have two to three battlefields, depending on the number of players, and you score by conquering a battlefield (moving units to an empty battlefield or having the last units standing after a battle) or by holding a battlefield until the start of your turn. The first person to score eight points wins, with the caveat that the final point needs to be scored by conquering a battlefield or by capturing all three.
This focus on battlefields is Riftbound’s defining feature, resulting in tactical struggles that provide ample room for decision-making. Do you choose to spread out your forces for quick points at risk of losing them when your foes counterattack? Or do you put all your eggs in one basket, shoring up an army on a single battlefield to consistently earn passive points at risk of losing all your units in one go? There is no clear answer, and you’ll inevitably shift between these two extremes during the ebb and flow of the match, as opponents trade spells to try and come out on top of a showdown.
Beyond granting the game a unique, strategic undercurrent that’s reminiscent of board games, the other main result of this point-based structure is that it makes three and four-player matches dramatically more engaging than what’s found in most of its peers. To pick on Magic: The Gathering for a bit, anyone who has played three or four-person free-for-alls in that game knows how miserable it can be to become the punching bag singled out by your opponents, as you get ganged up on, demolished, and knocked out of the contest to doomscroll on your phone for the next fifteen to twenty minutes.
By contrast, because Riftbound is point-based, there aren’t any early knockouts, and everyone is in it until the end. As a result, alliances shift as opponents fight over territory, resulting in cease-fires and backstabs as players approach the eight-point mark. It all makes it dramatically more enjoyable to play with multiple players than what’s found in most other TCGs.
Outside of this central strength, Riftbound has quite a few other boons. Its energy system is simple but fairly clever. Unlike old-man MTG and its land system that can deliver arbitrary wins and losses based on who gets mana locked or flooded (when you draw too many or too few lands, which are needed to play spells), this game has both players steadily drawing two Rune cards per turn. While this design choice risks overhomogenizing the experience and limiting the differences between decks, there are a few twists that spice things up.
-
Riftbound: League of Legends TCG's Origins Set Is A Strong Opening Play By Elijah Gonzalez November 12, 2025 | 10:41am
-
The Board Game Luthier Sounds as Good as It Plays By Keith Law November 5, 2025 | 2:30pm
-
The Board Game Leaders Excels in Expert Mode By Keith Law October 29, 2025 | 3:00pm
-
No Loose Ends Introduces New Tricks in Trick-Taking By Keith Law October 22, 2025 | 12:31pm
-
Duel for Cardia: A Great Two-Player Game that Deserves a Better Name By Keith Law October 15, 2025 | 10:30am
-
Aim for the Stars with the Fine Family Board Game Twinkle Twinkle By Keith Law October 8, 2025 | 11:26am
-
Go Wild with the Surprisingly Tense Family-Friendly Board Game Botswana By Keith Law October 1, 2025 | 11:30am
-
Naishi Is a Good Card Game with a Deeply Misguided Theme By Keith Law September 24, 2025 | 1:30pm
-
Co-op Card Game Beasts Just Doesn't Stand Out By Keith Law September 17, 2025 | 1:45pm
-
Don't Toss Any Coins to Gwent: The Legendary Card Game By Keith Law September 10, 2025 | 11:06am
-
Team Up to Beat AI in the 2001: A Space Odyssey Board Game By Keith Law September 3, 2025 | 2:00pm
-
The Board Game Gatsby Doesn't Understand What Makes Fitzgerald's Novel Great By Keith Law August 20, 2025 | 9:30am
-
Wine Cellar Is a Well-Balanced Board Game with a Short Finish By Keith Law August 13, 2025 | 1:27pm
-
Build the Most Scenic Road in America in the Great Board Game Big Sur By Keith Law July 30, 2025 | 2:00pm
-
The Board Game Celestia's Latest Edition Doesn't Quite Soar By Keith Law July 16, 2025 | 10:52am
-
Go Apiary with the Polymino Gardening Game Flower Fields By Keith Law July 9, 2025 | 10:21am
-
Strike It Rich in the Board Game Boomtown of Gold West By Keith Law July 2, 2025 | 2:00pm
-
Play (and Fish) Alone with the Single-Player Board Game Conservas By Keith Law June 25, 2025 | 2:09pm
-
Zenith, a Tense Two-Player Board Game, Is a Real Battle of the Planets By Keith Law June 4, 2025 | 2:02pm
-
Algae Becomes Art in the Board Game Diatoms By Keith Law May 22, 2025 | 10:30am
-
The Great Board Game Finspan Is a More Accessible Wingspan with a Ton of Fish By Keith Law May 7, 2025 | 1:13pm
-
Floristry Is an Innovative New Auction Game that Isn't Complex Enough By Keith Law April 30, 2025 | 1:33pm
-
Trade Goods and Attack Zombies in the Great Board Game Creature Caravan By Keith Law April 17, 2025 | 11:31am
-
Don't Tiptoe Past the Fairy Ring Board Game By Keith Law February 5, 2025 | 1:57pm
-
Forge Your Own Path in the Board Game Gnome Hollow By Keith Law January 22, 2025 | 12:24pm
-
Unleash Your Inner City Planner in the Terrific Board Game Tower Up By Keith Law January 7, 2025 | 12:57pm
-
Build Your Own Megalopolis in the Board Game Nova Roma By Keith Law November 26, 2024 | 12:28pm
-
Stamp Swap Is About as Fun as Collecting Stamps By Keith Law October 31, 2024 | 12:00pm
-
Train Game Iberian Gauge Suffers from a Flawed Economy By Keith Law December 27, 2021 | 2:30pm