Skip to the content
Filter Results
-
video-games The History of Horror Games Reminds Us that Game Design Thrives on Creative Risk and Freedom
By Phoenix Simms September 6, 2024 | 4:24pm
-
video-games How Pamali: Indonesian Folklore Horror Upends the Conventions of Horror Game Design
By Holly Green January 27, 2020 | 3:15pm
-
video-games What Nintendo Can Teach Us About Exploration in Open World Game Design
By Holly Green December 15, 2017 | 3:20pm
-
video-games Skyrim VR and the Fallacy of Immersion in Game Design
By Dante Douglas November 30, 2017 | 2:00pm
-
video-games We Happy Few is a Strange Alliance of Genres and Game Design Conceptions
By Cameron Kunzelman July 26, 2016 | 10:35am
-
video-games Uncharted 4 Explores the Possibilities and Constraints of Big Budget Game Design
By Garrett Martin May 5, 2016 | 3:01am
-
video-games When Controllers Speak: The Narrative Benefit to Controller Features like Built-In Speakers
By Phoenix Simms March 28, 2023 | 10:30am
-
video-games Idle Threat: What Incremental Games Say about Our Relationship to Work
By Emily Price March 27, 2023 | 10:30am
-
video-games I Don’t Know How Videogames Are Made, But I Have An Opinion Anyway
By Mik Deitz October 14, 2022 | 10:30am
-
video-games A Thousand Steps Makes a Mile: Tiny Immersive Choices Are the Future Of Games
By Mik Deitz February 7, 2022 | 3:46pm
-
video-games Design Your Post-War Suburban Paradise in the Board Game Welcome To...
By Keith Law November 29, 2018 | 9:00am
-
video-games Bitsy Makes It Easy to Design Small Narrative Games
By Shonte Daniels January 18, 2018 | 3:30pm
-
video-games The Sacrifices That Playerunknown's Battlegrounds and Dying Light's Developers Made During Optimization
By Aron Garst September 18, 2017 | 4:00pm
-
video-games Alan Wake's Closed Off Open World Enhances Its Twin Peaks-Style Weirdness
By Brian Taylor June 28, 2017 | 5:00pm
-
video-games When Game Jam Design Goes Wrong: The DLC of Fallout 4
By Holly Green February 7, 2017 | 9:00am
-
video-games 2016's Hitman Game Is a Master Class in Character Design
By Ed Smith December 23, 2016 | 9:30am
-
video-games Project Spark: Playing Games to Make Games
By Christopher Floyd July 12, 2013 | 1:23pm