RetroMania Wrestling Gets Us Nostalgic for Wrestling’s Past–and Worried about Its Future
RetroMania Wrestling, which is now out for the Switch and PC, takes its name seriously. It’s an intentional homage to WWF’s arcade games from the late ‘80s and early ‘90s, WWF Superstars and WWF WrestleFest, which were popular quarter-eaters during the latter half of WWF’s Hulkamania era. The WWF console games of the time couldn’t replicate their distinctive art style or control scheme, so these games never escaped the arcades. As arcades died throughout the ‘90s and ‘00s, Superstars and WrestleFest became increasingly hard to find, and that scarcity, combined with the nostalgia for their childhood that wrestling fans would naturally feel as they grew older, fostered a yearning for the games.
Now, over three decades after Superstars first came out, Retrosoft Studios has released a game that it’s promoting as an official sequel to WrestleFest. RetroMania doesn’t have the WWE license, of course, but it does feature two stars of WrestleFest: the tag team best known as The Road Warriors, who appeared in WWF in the ‘90s as The Legion of Doom, and who were effectively the final bosses in WrestleFest. The rest of the roster features a combination of indie wrestling stars, former WWE names, and two territorial stars from the ‘80s, Nikita Koloff and Austin Idol. It looks like WrestleFest, it plays like WrestleFest, and it has a roster of wrestlers who are cult favorites with the kind of fans obsessive enough to remember WrestleFest, so the “official sequel” moniker fits.
RetroMania does exactly what it set out to do: revive a cult classic wrestling game that never really had a faithful home version. In the process, though, it exposes one of the major problems facing pro wrestling today: its audience is old as hell.
You don’t have to be in your 30s or 40s to be familiar with WrestleFest. Perhaps you played an old arcade machine at a local game room or restaurant. Maybe you’ve played it on a MAME cabinet or through computer emulation. If you’re nostalgic for those games in their original state, though, and for the era of WWF that they represent, you probably are middle-aged, at the least. WrestleFest turns 30 later this year. Almost every wrestler on its roster was done as an in-ring wrestler for WWF by 1994. This is ancient history as far as the entertainment business goes, and it’d be logistically unlikely for many people under the age of 30 to remember that era. Unfortunately, if you’re old enough to remember WrestleFest, you’re basically the target demo for pro wrestling today.
TV ratings tell the tale: the average viewer of pro wrestling is closer to their own final three-count than they are the opening bell. The median age of a WWE viewer today is in the 50s—one of the oldest average ages of any major sport or sports entertainment company. Its main competition, All Elite Wrestling, skews only slightly younger, with a median age in the 40s. A lot of this has to do with the fact that younger people just don’t watch TV—despite that 40something average viewer, AEW Dynamite occasionally skews younger than any other national sports program, as it recently did with its March 17 episode, which points out both how few viewers under 18 watch TV, and also how AEW has struggled to attract the over-50 wrestling audience that has largely stuck with WWE. No matter the cause, it indicates a lack of interest in or familiarity with wrestling among younger viewers who didn’t grow up watching it and are too young to have been alive during wrestling’s late ‘90s / early ‘00s heyday, and that’s going to be a long term problem for the business.
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