Boardgame: Downton Abbey

Downton Abbey, the award-winning British costume drama/soap opera that has become a global hit series, doesn’t seem like the ideal fit for an adaptation to the board game world, but that is exactly what’s happened. Downton Abbey: The Board Game casts the players as maids or footmen, drawing destination cards that make them roll the dice and run around the abbey in exchange for “bells” (reward points), while trying not to be waylaid by Carson cards or letters that require unpredictable actions. It is a terrible game.
This is the archetype of the brainless “roll the dice, move your mice” style of boardgame that has fallen out of fashion in the last two-plus decades, since Klaus Teuber’s Settlers of Catan triggered a shift in gamers’ tastes. The Downton Abbey game calls for almost no decision-making on the part of the players, very little interaction between players, and no way to plan around the hazards on the board.
Each player has to draw three destination cards, with a task (just window dressing) and a destination on it as well as a reward from one to four bells, with no apparent connection between the destination and the reward for it. Once a player completes a destination, s/he must draw another card from the deck; play continues until the deck is exhausted, after which players must return to the Servants’ Hall, with the first player to complete all of his cards and return to the Hall receiving a ten-point bonus – significant in a game where there are only 78 total bells available through the destination card deck.