Knockout City Turns Dodgeball into a Fun and Exciting Multiplayer Game
It didn’t take long to have fun with Knockout City. As my friends and I were launching a volley of balls at our opponents in an attempt to catch them off guard, one of them shouted, “Can’t catch two!” He’d go on to shout this so much, and it proved so infectious, that I eventually joined him. As a matter of fact, after we won that game, I backed us out, made a crew and called it Can’t Catch Two. It’s dumb as hell, but as we continually threw two balls at unsuspecting victims of ours, shouting innocent taunts to no one but ourselves, I knew I loved this game already.
Knockout City from Velan Studios is what they’re calling a “dodgebrawl” game. It’s as simple as dodgeball, where you catch and throw balls, with a lot more physicality to it. In this world, guns were never made, so (naturally) if you’ve got beef, you squash it with a hard rubber ball to the dome. That or a hard tackle. It’s not pacifism, but it’s probably the actual next best thing in this world, and it’s wonderfully fun
You’ll face off on rooftops, alleys, and Knockout City streets packed with cabs ready to ram you and more. The maps typically include a small gimmick, like the aforementioned cars or a wrecking ball on a construction site, which are meant to keep things fresh while you hurl balls, or yourselves, at each other. They’re fun distractions but hardly ever game-changers, though accidentally being violently thrown to the side is never not funny.
The designers have taken the time to ensure that the basics feel good. Catching has a wide and forgiving enough window that it excels in casual play, which is probably the best way to enjoy Knockout City. Throws have a good contact to them and charging them speeds up the balls, which offers a natural difficulty ramp. Unfortunately, that ramp may prove ultimately inaccessible to many who aren’t lightning fast on the triggers. Successful catches only amplify the speed of a ball, which often leads to really tense and incredibly quick 1-on-1 matchups where you are essentially trying to outdraw your opponent. The one time a team steamrolled us, for example, it seemed to come down to a speed we couldn’t muster, and that I’m sure plenty of folks won’t be able to keep up with.
The modes are basic stand-ins for the typical multiplayer suite, and different kinds of balls spruce things up in silly ways. The moon ball lets you defy gravity, and sends the person who it hits flying. Bomb balls are pretty self-explanatory, and the cage ball (which has an uncomfortable and tone-deaf cop siren visual and audio effect) turns your opponents into balls. You can lob balls and curve them around cover, too. You’ll excitedly yelp seeing an enemy outline get conked by a curveball on the other side of a wall or building. If you want to get really crazy, you can turn into a ball and let your friends throw you at other people. The point I’m getting at is there’s a lot of fun to be had no matter what you elect to do in the game, and it’s all quite simple to do.
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