Barony Boardgame

Game designer Marc André created the runaway hit game Splendor, which has since become one of the more successful games to cross over into the mainstream and has spawned a gorgeous app created by Days of Wonder. André’s second game, Barony, hasn’t quite captured the same following, but is another great example of his design style: a game with a short rulebook and quick setup that plays out in under an hour but takes advantage of scarcity to force a lot of tough decisions on players.
Barony is a boardgame with an actual board—how novel!—although it changes each time, as players build it by choosing tiles, each with three hexes on it, and placing them at random to lay out a board with nine tiles per player. Each player then starts the game by placing three of his/her cities on the board, each with one knight on it, a decision that gains no immediate reward but determines almost everything the player can do afterwards. Players then compete to place and move knights around the board, building villages, strongholds and more cities, gaining resources that allow the players to move up the points board. To win, a player must upgrade two villages to cities, and complete four swaps of resource tiles for a gain in title (think baron to marquis, marquis to earl, earl to viscount, viscount to duke), all of which adds up to 80 points, which triggers the end of the game.
The hexes on the board represent five terrain types, each with specific characteristics. Lakes are completely impassable to players, but are beneficial for setting up a line of defense. The other four terrain types are available for construction of villages or strongholds, with each yielding a resource tile of a different value: building on a farm hex is worth five points, on a plains hex is worth four, on a forest is worth three, and on a mountain hex is worth two. Once a player has amassed 15 points in resource tiles, s/he can trade them in to move up one nobility title on the points board, but if you don’t have exactly 15 points you don’t get change back.