An Overly Long Setup Time Can’t Sink the Board Game CloudAge

CloudAge, a new semi-legacy game from Alexander Pfister, the designer of games like Great Western Trail, Port Royal, and Broom Service, is a medium-weight game with the setup of a much heavier game. I think that’s going to be an obstacle to get it to the table for new players. The game itself isn’t that complex, and the finite number of turns means once you start playing, it’s not as long as the number of parts and long rule book might lead you to believe.
In CloudAge, players try to gather resources, including the essential one of energy, to build upgrades to their airship that allow them to move more spaces on the map, fight more effectively against the unseen rebels in city spaces, plant more new growth, or just gain more points at game end. Your base movement comes from your deck of movement cards, with every player starting with a set of cards that show movement of 0 to 3 spaces; on every turn, you draw two cards, use the lower number to determine how much energy you get on that turn, and then use the higher one as your base movement amount. Then you move your airship, gaining resources for some of the spaces you traverse, and end in a city, where you can choose to fight the rebels and gain points or perhaps other resources.