The Afterlife-Themed Umbra Via Is Best Left in Board Game Purgatory

Umbra Via is one of the most perplexing new games I’ve played this year, but ultimately, it just doesn’t work. The first design from Connor Wake, who won the Cardboard Edison Award for the best unpublished game for this same design two years ago, it combines a mini-auction with area control and tile placement mechanics as players try to exhaust their supplies of tokens first, with a result that’s just a jumble of rules and styles that we found more frustrating than fun.
Umbra Via is a pretty abstract game beneath its veneer of a theme, where players are supposed to be guiding their souls through a shadow realm to the afterlife. In each round, players bid on four tiles that show paths on them, going through two rounds of bidding, and will then place the tiles they win, without rotating them, on the main 4×4 board. When a path is completed in any way, you take those tiles off the board and award points to the players with the most tokens on those tiles by allowing them to take some of their special tokens from their supply and move them to their token bag. The first player to remove all of those special tokens is the winner.
Each player starts with two types of tokens, most of them regular tokens in a darker color, with a smaller number of lighter, special tokens. During each bidding round, you remove three tokens from your bag without looking, and then place them on your hidden board to indicate how you want to use them to bid on the four available tiles. Regular tokens count as one bid point each, while specials count as two. (The tokens are called ‘flowers,’ but they look like stars, and the flower part really doesn’t factor into the gameplay at all.) The special tokens you use to bid on tiles are then removed from the game permanently, moving you closer to your goal of being the first to remove all of your special tokens (“soul flowers”) from the game.