Yamataï Is Another Hit for Days of Wonder

Yamataï is the latest title from Days of Wonder, and when DoW puts its name on a title you can expect a few facets right from the start: beautiful artwork, high-quality pieces, and a box that’s perfectly designed to hold everything. Ticket to Ride and SmallWorld remain the imprint’s two bestsellers, although they had a minor hit with 2015’s Five Tribes after redoing some controversial art in that game, but Yamataï hasn’t quite found its audience, at least not yet. That’s a shame, as I think it’s one of the best games of the year thanks to a quirky mechanic that allows you to profit off of other players’ moves.
Yamataï was designed by Bruno Cathala—who just won the Spiel des Jahres for his game Kingdomino and has also designed critical favorites 7 Wonders Duel, Mission: Red Planet and the aforementioned Five Tribes—along with first-time designer Marc Paquien. With a feudal Japanese theme, Yamataï brings gorgeous colors to the board, representing an archipelago of islands connected by routes on which players can place boats, and to the various fleet and “specialist” (kind of like samurai) tiles players will acquire over the course of play. The game also manages to fold in several different mechanical quirks while keeping play relatively compact and giving players enough time to execute a strategy over the course of several turns.
In Yamataï, each player tries to rack up victory points by placing buildings on open islands, by adding specialists, by placing buildings in certain spots for bonus points, and by acquiring more coins, which are converted to points (five coins for 1 point) at game-end. On a turn, a player takes one of five available fleet tokens, each of which grants the player one to three free boats from the supply of five colors, with most fleet tokens also allowing a special move like removing two boats from the board or discounting a building’s cost. The player then may buy or sell one boat—different colors bear different prices—and then places as many boats as s/he wishes on to the board, threading a path between the various islands.
After placing boats, the player may take a “culture” token from each adjacent island, one per boat, or may build one building on an empty island adjacent to the boats. The culture tokens are used to purchase specialists, warrior characters who can be worth 0 to 4 victory points at game end, but who also give the player some extremely useful powers for the remainder of the game. One specialist doubles the value of all one-point bonus tokens. Another allows the player two purchases and/or sales of boats per turn. Another changes the coins/points ratio for game-end scoring from 5:1 to 3:1. If you get the right specialist early in the game, you can tailor your strategy to suit it and focus on specific actions that garner you more points.