Lead the Cutest Cult Ever in the Excellent Cult of the Lamb

Videogames are a great vehicle for new experiences. Almost anything you’d want to be is out there in some form for you to experience. Joining the ranks of gaming’s hallowed hall of fantasies now, however, is the experience of being an…
Emissary to a fallen god who leads a bloody crusade against the ones who deposed them, all the while “building the faith” by forming and maintaining a cult! That’s a mouthful, but more importantly, it’s really goddamn fun.
From the very moment Cult of the Lamb begins, players embark on a rollicking, deceptively cute, but ultimately sinister journey through the lands of the Old Faith, and it never lets up. Within seconds of gaining control of the game, the player is executed for being a potential vessel for The One Who Waits, a god who’s been bound by chains. This fallen god saves the player before charging them, a literal sacrificial lamb, with taking up a crown and restoring them to power. From there, players engage in a lot of frankly dubious behavior, indoctrinating dissidents of the Old Faith into a cult and deciding how best to exploit them.
Mechanically Cult of the Lamb combines a couple of seemingly disparate genres. It’s a solid-as-hell action roguelite slammed into a fun and approachable management sim. It’s one thing to get part of that equation right, but to nail both and make it gel so well is the tricky part. Cult of the Lamb finds great success with this mixture, making for an utter delight of a journey into the heart of darkness.
On one hand, you’ll fight your way through screens of a procedurally generated dungeons, engaging in an entirely familiar combat system (a melee attack, a magical ability, and a dodge) that is freshened up by a revolving door of tarot cards that modify your capabilities on the go. You’ll pick certain tracks to follow to the dungeon’s end (similar to Inscryption), picking between combat scenarios, mysterious dialogues, possible followers, or resources. It’s straightforward and highly enjoyable, especially thanks to strong sound design and animation that brings your rip-roaring cult leader to life in action. If there’s a shortcoming in this half of the game, it’s that the boss fights, while mostly engaging, kind of blend together. They only really ramp up in terms of how much stuff is on screen, occasionally devolving into something like a bullet hell, and it’s here where you (most annoyingly) begin to feel the game’s difficulty.