Bustin’ Once Again Makes Us Feel Good in Ghostbusters: Spirits Unleashed

IllFonic, the game development studio behind Ghostbusters: Spirits Unleashed, knows a thing or two about asymmetric multiplayer games built on famous brands. Their summer camp-slasher that evolved into Friday the 13th: The Game and the studio’s 2020 entry Predator: Hunting Grounds, the first Predator-themed game in some 10 to 15 years, paved the way for their most widely recognized title yet. I’m happy to say that Ghostbusters: Spirits Unleashed conjures up the spooky fun and humor of the beloved franchise and pairs it with a playstyle that makes it just as much fun to bust ghosts as it is to be one.
If you’re not familiar with asymmetric multiplayer games, they’re actually simpler than they sound: Players on one team—like, say, campers trying to survive the night or mercenaries helicoptered into the jungle for a mission—try to either outlast, outsmart, or outgun the solo player on the opposing team, which is usually a superpowered character, like the nigh-unkillable Jason Voorhees or the superior alien hunter known as the Predator. You can either squad up with friends or randoms from the queue, or go it alone to try and take down the team. And that’s all there is to it!
Ghostbusters: Spirits Unleashed follows in the footsteps of IllFonic’s forebears in a couple of ways. The teams consist of a four-person Ghostbuster squad who storm through one of a few different urban locales. (No matter the location, be it the museum, brewery, lodge, or what have you, you’ll want to familiarize yourself with the map as soon as possible. It’ll save you a lot of trouble in the long run.) The main job of the Ghostbusters? Bust the ghost that’s causing trouble in the place and freaking out the normals. Side gigs include tracking down and destroying rifts, which allow the ghost multiple opportunities to escape being trapped when left intact, and finding collectibles, like newspaper clippings and various spores, molds, and fungi.
The solo side of things sees a lone player taking control of a ghost, of course. (You’ll start out as an Ectoplast, a rather basic speedy version of the classic “focused non-terminal repeating phantasm, or a Class 5 Full Roaming Vapor.” You can unlock both skins—including Slimer—and other ghosts as you level up.) The longer you avoid the Ghostbusters, the more you can haunt the premises, terrify the people in it, and please your otherworldly master in the ghost realm. You’ll have a few special skills to help you in your tasks, and you can zip around pretty freely while waiting for those skills to cool down. Should you get snagged by a tether from the Ghostbusters’ proton packs or sucked down into the equally iconic ghost traps, don’t worry, you have a few escape routes to take … as long as the Ghostbusters haven’t busted all of your rifts.