Into the Breach: Stiffen Up the Sinews, Summon Up the Blood, and Play This Game

Into The Breach is Subset Games’s follow-up to their celebrated 2012 game FTL: Faster Than Light, and if you enjoyed that game you have a strong chance of enjoying Into The Breach. If you’re here to get that question answered for yourself, then that’s the answer. Have a good time with the game!
For those of you who are left, Breach is something akin to a cross between a puzzle game and a tactical combat game. The narrative hook is that humans have discovered time travel technology, but they’re also the victims of a violent invasion by a giant insectoid species called the Vek. We fight valiantly, but we lose. We use our time travel technology to hop into a parallel time stream that is back when the Vek invasion began. Hopefully, after we learn enough skills, we can take them out.
It’s a format that works well on film (hello, Live. Die. Repeat.), and it does great work in the game to justify the roguelike-like mechanics that Into The Breach relies on. What does that mean? It means that every time you play the game, things are different. You progress through the game by reclaiming regions on islands, and each time you enter a region you get a new procedurally generated quest. If you’ve played games like Spelunky or Rogue Legacy, then you probably know the score here.
Into The Breach is interested in you, as a player, gaining skills and developing new ways of thinking about the puzzle-like battles it puts in front of you. The island regions threatened by the Vek are small tactical boards, and you control a small cohort of giant, Pacific Rim-style robots who are there to smash and push their enemies around. Critically, these giant robots have mass, and Breach is very much committed to showing that big stuff smacking into other things has real effects. The idea is to prevent the Vek from attacking civilian buildings, prevent them from killing your mechs, and to kill them. Importantly, the game’s concerns are in that order.