Kodama: The Tree Spirits Is Well Balanced And Cute As Heck

I’m pretty sure Kodama: The Tree Spirits is the cutest game I own, and I mean that as a compliment. There’s clearly a benefit to a creating a game that’s so visually appealing that it makes folks want to play it. Its cute aesthetic is thoroughly worked into every facet of the game, from its theme all the way down to its gameplay, as players grow trees to please the alien child-like spirits of the forest.
Each player in Kodama starts with a large card showing a tree trunk with one of the game’s six “features” on it. Over the course of three seasons (spring, summer, and fall, because in winter everything dies, or so I assume), players will add twelve branch cards that show three or four features on them, trying to score points by creating chains of branch cards bearing the same features. You score a point for every time a feature appears in the chain back toward the trunk, including the trunk card, as long as the chain of that feature is unbroken. For example if you place a card with a mushroom on it and have it attached to a branch card with another mushroom, but the card beyond that doesn’t have one, you get two points, even if further down the chain there are more mushrooms on cards.
At the end of each season, there’s an additional scoring step, where each player gets to play a Kodama card that awards points for certain conditions on the tree. For example, four points are awarded for every branch card attached to your trunk, or two points for every time the feature on your trunk card appears on cards at the far ends of your branches. Those cards are unique to players; you are given four to start the game and will play three before it’s done, so thinking about which cards you might use and when is a critical decision, and will alter what branch cards you might play and whether you’ll try to build two long branches or three to five shorter ones.