Go Underground with the Great Board Game Next Station: London

Next Station: London is a new route-finding, puzzle-like flip-and-write game from Matthew Dunstan, designer of Elysium, Relic Runners, and this year’s Vivid Memories, and I think it’s the best thing he’s ever done. Taking its basic mechanic from Silver & Gold, Next Station: London asks you to link stations on your scoresheet to try to max out your score for each route—but each line you draw reduces your options for later in the game.
For a quick refresher: A flip-and-write game gives every player a scoresheet of some sort—maybe just one, maybe a few—and a pencil or a dry-erase pen. Someone flips over the next card in the deck, and every player uses whatever is on that card to mark off something on their scoresheet(s). Some games give you more than one option per turn, like the great Welcome To…, while some give you several scoresheets to use at a time, like Silver & Gold and Super Mega Lucky Box. But the core idea is always the same: Someone flips, and everyone writes.
Next Station: London follows that same basic framework and adds a few new twists. One is that there are four potential routes you can draw on your scoresheet, represented by four colors—one starting point in each color on your scoresheet, and one pencil in each color. The game has four rounds, and in each round, you’ll get a different pencil, so in that round you’ll be the only person working on that particular route. That means that the game will unfurl differently for every player; you can’t all make the same choices every turn because you won’t get the same sequence of cards when working on your purple route as other players will.
The stations on your scoresheet appear as four different shapes, and some are also starred as tourist sites. For each round, the players will cycle through some or all of a deck of 11 cards showing those shapes—two cards for each shape, one red and one blue; two wild cards that can be used for any shape, again one red and one blue; and a branching card. When a regular card appears, you may extend your current subway line in either direction to a space matching the shape on that card. When the branch card appears, you flip the next card, and then players may, if they choose, branch from anywhere on their current route to a matching station. The possible connections between stations are shown via dashed lines on your scoresheet, and your route may not cross an existing line you’ve already drawn, and may not double a route back on itself.