Pokémon Sun and Moon are Much-Needed Balms for Unsteady Times

Some disclosure up front: I’ve never been a Pokémon player. My experience with Pokémon is as follows: I played thirty minutes of Pokémon Blue at the age of eleven, watched two episodes of the Pokémon anime that same year, infuriated my friends by playing Jigglypuff in Super Smash Bros. Melee in college, and spent a week in July hanging around the local dog park picking up Pidgeys in Pokémon Go. Once, at a party in high school, I declined to intervene on behalf of a stuffed Pikachu which had been crammed full of fireworks and was summarily executed.
So it was with a bit of trepidation that I volunteered to review Pokémon Sun and Moon. I knew that Pokémon was a whole thing, and from my vantage point at the edge of the dance floor I wasn’t certain that it was worth getting involved with. Was I going to be exhorted to “catch ‘em all?” ALL? That seemed like a lot.
When I loaded up Pokémon Moon and first encountered the Alola Islands, a fantasy Hawaii stand-in replete with white, sandy beaches and sight-seers in floral-print shirts, it was easy to convince myself to give the game a chance. It’s been a real bummer of an autumn, after all, and a visit to the virtual tropics seemed like an appropriate salve to soothe an anxious spirit.
I went through the rigamarole that I gather is common to the Pokémon games: I was taught how to capture and battle Pokémon by a shirtless professor with washboard abs, I was given a Pokédex and instructed to fill it out with as many wee beasties as I could gather, and I got to choose my own “starter” Pokémon from a trio of cuties. I watched as my trainer, a blond preteen girl I named Arcana, hoisted a fire-breathing kitten into the air and tried to forge a spiritual bond. I supposed, in that moment, that I could see the appeal—a girl and her cat off on an adventure.
It wasn’t until I met Akala Island’s “captain” that everything really clicked into place for me. His name was Ilima, and he had pink hair, an argyle sweater vest, and gentle eyes. He informed me that, if I was going to complete my tour of the archipelago and finish the “island challenge,” I would need to undertake his trial.
Reader, I did not want to merely pass this trial. I wanted to destroy it. I realized, in that moment, that I wanted more than anything else to steamroll through every captain and kahuna on those islands with my murderous fire-tiger and make them all sorry they had ever condescended to Arcana, Pokémon Master. I wanted to be the very best, like no one ever was.
Clearly, there was something to this Pokémon business after all.
A blaze of violent ambition in my heart, I fell into the pleasant rhythm of Pokémon-hunting with gusto, tracing a mostly-linear path across the islands, battling rival trainers on the road, lollygagging in the tall grass in case I encountered heretofore-unknown species of beasts. I found myself both driven onward and paradoxically inclined to linger: the game always tells you where you need to be next, and none of the other characters seem to be bothered if you take your time getting there.
Alola really does sell itself as a bit of a vacation, and I found myself taking time to do things that had little utilitarian function in the game. I tarried in clothing shops trying on various outfits (you will, no doubt, be distressed to learn that it will be more than a dozen hours before you can purchase any sort of decent headgear for your character). I stopped at every Pokémon Center to have a drink of Komala Coffee or Pinap Juice, even though I’m not sure I actually gained anything besides a few kind words from the barista and a moment of quiet contemplation.