Runner3 Adeptly Balances Pleasure and Pain

Ah, remember Bit Trip Runner? Or should I say, remember sucking at Bit Trip Runner? Bit Trip Runner was actually the first game I ever ragequit because of someone else’s skill level: I was upset that my friend Spencer completed the entire game, whereas I had only gotten past the first few levels. But while I may be bitter about my own ineptitude, Runner is a fun kind of pain. It’s uncomplicated, but brutal, and makes you feel like a champ for completing a single level.
In Runner3, as in the previous games, players are put upon a scrolling 2D path, where they must jump and avoid obstacles in a fluid choreography to the rhythm of the music. The challenge lies in nimble reflexes and quick response times, and, of course, requires persistence and a high tolerance for repetitive motion. Much as Runner2 left its mark upon the series by upgrading the graphics, Runner3 makes its own by adding some additional perspective via the course paths, which can now split off or wind and curve through the level.
Runner3 doesn’t appear to have the vast library of available levels as with the past games. There are three worlds for a total of 27 levels, with alternate goals available after the completion of each, opening up more music, scenery and secrets, and expanding its replayability. It also features new vehicles like planes, a means of transportation that offers some verticality by taking the player off the straight west-to-east running path and forcing them to consider obstacles both above and below, delightfully adding another element of chaos like a ball to a juggle.
Everything that is good about Runner really hasn’t changed. The narration, featuring the legendary Charles Martinet, carries a lot of the game’s personality, conveying a campy, high-energy sense of fun from its opening moments. While the action is hard, the early levels do an adequate job of teaching and reinforcing the controls so the player has time to build up their skills and get used to the pacing. It’s easy to learn and hard to master, providing a euphoric sense of satisfaction upon the completion of even half a level.