One-Punch Man Season Two Has Disappointed Visually but Excelled Narratively
Don't give up on this show just yet.

When the first season of Japanese webcomic-turned anime One-Punch Man made its debut on American shores back in 2016, it took the animation world by storm, packing a sense of raw strength and charisma to match its impossibly powerful protagonist. American audiences fell head-over-heels in love with the series, which centers around a “hero for fun” named Saitama who lives in a series of cities constantly under threat from various monster and alien invasions, and follows his journey to become an officially costumed (and popular) superhero. The always-present gag: Even in a world of superpowered beings, the goofy and rather boneheaded Saitama has become “too strong,” to the point where no enemy can threaten him, and all encounters end in “one punch,” much to his own dismay.
From the start, I was also taken with the simplicity of the central conceit, being a clever satire on the very concept of “overpowered” anime characters and heroes. I am by no means any kind of anime expert, or even a very regular anime viewer outside of a handful of series. But like so many others, One-Punch Man struck a chord with me. I greedily devoured the first season, both in sub and dub format, in awe of the incredible animation and cool characters, before settling in for the long wait for Season Two.
When it arrived, however, it didn’t take long for the fan backlash to arrive along with it. Following the departure of Season One director Shingo Natsume, and the move of animation studios from Madhouse to J.C. Staff, even the earliest get hyped footage of One-Punch Man Season Two left many perceptive viewers feeling like something had changed for the worse. From the basic textures to the level of drawing and animation detail, it seemed like something had been lost in translation.
The Animation of One-Punch Man
With Season Two now having come to a close, we can say a few things about it. For one, those who complained about the drop in animation quality? Well, they weren’t exactly wrong. Suffice to say, Season Two of the anime has evolved in such a way as to minimize more detailed animation, compared to Season One—much more often, the animators now suggest action rather than explicitly showing it. Still frames are often used to convey impacts. Punches and monster deaths often happen offscreen, such as the giant bird that Saitama obliterates (offscreen) in Episode 1, “Return of the Hero.” In general, the series is missing the crazy levels of detail and hyperkinetic sense of motion/extreme speed that is conveyed in the best fight scenes of the first season. Nothing here visually compares to Saitama’s fight scenes with the likes of the Subterraneans, Carnage Kabuto, The Deep Sea King or Boros, even if the new season has had a few flashes of brilliance as well.
Why is this? Fans are quick to point to the change of animation studios, but it’s the change of director that is likely more paramount. Shingo Natsume is an icon in Japanese animation, and he draws the best artists and animators into his gravitational field, because there’s prestige in working as part of his staff. Anime fans who know far more about the subject than myself have pointed to Natsume’s departure as the primary reason for the visual decline of One-Punch Man, because when he left the series—for scheduling conflicts, it seems—he took many of those elite animators with him, people who may have been working for below industry standard pay in order to produce the best possible product. It’s not that Season Two of the show has been reduced in budget, then. It’s that it doesn’t have access to the extreme level of talent it had before. There simply wasn’t any way to reproduce those visuals to the same level a second time.
However; It bothers me, reading discussion of One-Punch Man Season Two online, to see that many viewers, and even fans of the series, seem to have written it off entirely because of the decline in its animation quality and detail. This is casting the series aside needlessly, while ignoring what we should be focusing on, which is how ably the show has evolved its premise and improved in other areas. One-Punch Man Season Two has beautifully expanded its character lineup and its setting, and along the way managed to solve some of its most difficult narrative problems from Season One. We shouldn’t just bemoan its animation, we should celebrate the growth of its narrative.
The Storytelling of One-Punch Man
The first season of One-Punch Man plays a bit like a running joke. After first showing us how strong Saitama is, and establishing that he has become bored and despondent due to the lack of any challenge in his hero work (and the fact that his strength is unrecognized by those around him) it settles into a pattern. The show spends the time frame of a few episodes establishing a new threat, and implying that perhaps this monster or that antagonistic force will be strong enough to pose a threat to Saitama. And indeed, it does this very ably; monsters such as Carnage Kabuto, The Deep Sea King and finally Boros are all shown to be phenomenally powerful. Their over-the-top strength just serves to make each punchline funnier, as Saitama effortlessly destroys the majority with a single punch. The show succeeds in fooling you multiple times with the same trick, which is quite a feat.