Board Game Mycelia‘s a Deckbuilding Start

Mycelia is a game of forest fungi and deckbuilding, with a friendlier vibe than a lot of deckbuilding games. You might say it gives younger players a … spore-ting chance. (Or not.)
Turns in Mycelia are incredibly simple: you draw a hand of three cards from your deck, execute all three cards in any order you’d like, and then buy one or more new cards from the market if you have enough currency to do so. The card actions use a limited set of icons that is easy to grasp, with a helpful guide to all of the icons that takes less than two pages of the rulebook even with accompanying text. You take turns until one player removes the last of the dewdrop tokens from their board, after which you complete the round and the game ends; the winner is the player who emptied their board, or, if there’s a tie, it’s the player who has the most currency remaining.
Mycelia is a very gentle deckbuilder, especially in the basic game, where there is no mechanism to remove cards from your deck—your deck just gets bigger, and the weak starter cards remain in your deck for the remainder of the game. The extended game adds hand cards and action tiles that allow you to trash cards entirely, which tends towards a more cutthroat style of play (think the Chapel strategy if you’re familiar with the original Dominion card set), since the six starter cards are underpowered compared to anything you’ll buy during the game itself, although even here you aren’t doing much to or with your opponents. Cards that involve other players give them something rather than taking away, which makes the game pretty friendly overall and means the only real player interaction is the competition to buy certain cards when they appear in the market.