The Best Duel Board Games
And why the new Azul Duel is not one of them.

There are a lot of great board games that only work with three or more players, either because that’s how the rules are designed or because the games just aren’t that good with two. As a result, we’ve seen a steady run of standalone two-player versions of existing games in the last few years, taking advantage of the previous title’s popularity but in most cases changing something significant about the game to make it work well as a two-player game. The best duel board games offer a new angle on what made the originals work in the first place, and the ones that don’t often just feel unnecessary. There has to be some give-and-take, or just plain take, in a two-player game; my all-time favorite, Jaipur, all but demands that you try to trap your opponent into taking a bad set of cards from the market, giving you a fresh draw of new and, you hope, more valuable cards.
Azul Duel is another game in this line, the fifth standalone Azul game and the first designed strictly for two players. As much as I love the original game, I don’t think Azul Duel comes close to the first one’s magic, and I’m not sure why it needs to exist because Azul plays very well with two people.
Azul Duel adds all kinds of needless complexity to the game. The way you take tiles is much more involved. You build out the board on which you place those tiles by selecting two new 2×2 dome pieces in each of the first four rounds. These 2×2 pieces have three colored spaces on them that you must match with the tiles you take, plus one more space that’s either a wild (any color works) or is a ‘special’ (which counts as filled once you fill the other three spaces). And there are bonus tokens that become available near the end of each round; you can put two together to count as one tile of the matching color, or put any three of them together to make any color.
It’s all way more complicated than it needs to be, which matches where the original series went with the fourth title, Queen’s Garden, which was by far the longest and most involved to learn. The first Azul game is a great two-player title; it’s just more take-that than the game is with three or four, because with more players you’re just trying not to get stuck, whereas with two you want to stick it to your opponent. I would absolutely recommend the original Azul over the Duel version.

Azul Duel
So what two-player, Duel-style versions of other board games do work?