Nintendo’s Next Step with Donkey Kong Bananza Is So Obvious
Donkey Kong Bananza has been out for exactly one day and I’m pretty sure the internet is ready to call it the greatest game ever made. The hype and hyperbole might be out of control, but only very slightly: Nintendo’s new punchformer is an irresistible pop bulldozer of a game, with some of the most chaotic—and cathartic—action around. There’s something primordial about the appeal of its wanton destruction; it’s like an interactive cartoon whose over-the-top violence is instantly calming no matter how loud and calamitous it might be. Nothing in games this year has felt better than wrecking every inch of a level with Donkey Kong’s fists, and I’m pretty sure this kind of thrillpower will have a very long tail.
Still, inevitably people will tire of Bananza. They’ll slug their way through every level and wring every drop of destruction out of them, and then move on to something else—for despite the industry’s desperate attempts to create one, there will never be a true forever game. And when the crowd has punched every last brick and is ready to move on from Bananza, it’s obvious what Nintendo should do to pull them back in. They need to make iconic settings from other Nintendo games into Donkey Kong Bananza levels.
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