Lumines Arise‘s Hypnotic Block Dropping Is So Good That It Transcends Genre

Lumines Arise‘s Hypnotic Block Dropping Is So Good That It Transcends Genre

Anyone who’s played Tetris Effect can attest to that game’s uncanny ability to somehow make Tetris even better, an audiovisual rollercoaster that transformed falling blocks into a hopeful statement on human togetherness. And now, we have the next collaboration between Monstars and Enhance, Lumines Arise, a new take on this existing puzzle series that delivers a sensory experience like no other: even as someone who came in without a lot of interest in Lumines or the kind of music featured in the game’s soundtrack, I found myself completely and totally entranced after spending about an hour and a half with the upcoming game.

For those who’ve never played Lumines (which again, was me until recently), this is a block-dropping game. However, unlike Tetris, the goal isn’t simply to line up rows, but to match squares based on their color. As for the blocks you’ll be dropping, they come in one of two colors, and they will always be arranged in a 2×2 square, with different colored block configurations. When you drop one of these 2×2 squares and it comes in contact with blocks below, it can split into two 1×2 rectangles if it contacts a non-flat surface—this is where a lot of the nuanced, big-brained block placing occurs.

As for the specifics of matching blocks by the same color, you need to create a continuous 2×2 square of the same color to clear it. Once you have a matching square, you want to stack as many additional rectangles of the same color on this shape as you can before a horizontally moving line (the Time Line) touches them and clears these matching blocks. There are some other rules and mechanics, too, like a Burst mode—that you can activate after building up meter—which allows you to rack up a big combo without having to worry about the Time Line for a while.

lumines arise preview

While all of those rules sound complicated, it all ends up feeling fairly intuitive once you jump in and play—after a brief tutorial, I was in there rotating and dropping blocks while (mostly) understanding what was going on. The thing is, though, arguably even more so than Tetris, I could almost immediately see that the game has a Rubik’s Cube-like complexity that probably makes it so that if you want to be any good, you need to internalize somewhat complicated block-matching strategies.

Of course, Tetris is intricate in its own ways, but the slightly more involved starting place of Lumines has always scared me off a bit from the series. As someone whose experience with block-dropping games consists of very casual Tetris, alongside occasionally getting stomped by friends who are very good at Super Puzzle Fighter II Turbo, I had more or less accepted that this genre of game is one I would respect, but mostly keep at a distance, like simulation racing games or chess.

However, a few minutes with Lumines Arise blasted through these preconceptions. Basically, it comes down to this: its aesthetics and toe-tapping rhythm completely pulled me in, leaving me just as interested in discovering the next bizarre visual theme as I was in the color-matching gameplay. Falling vegetables, holographic astronauts, and that damn lizard from Bad Lieutenant: Port of Call New Orleans (it’s not actually, but it certainly put me in the same headspace) are just a few of the eye-catching sights delivered with an alarmingly tactile feel that enhances the act of dropping squares into columns. Each new screen changes the look and style of these blocks, and at one point, they were transformed into gelatinous shapes that jiggled when you placed them, an effect that was satisfying on a deeply rooted animal brain level that’s hard to put into words.

lumines arise preview

And then, what really ties it all together is the soundtrack. Just like the core block-dropping action, the soundtrack is made up of a style of music I’m personally not very into: EDM. But the way it’s integrated here feels perfectly in sync with the visuals, whether that’s animations of pink cyber businessmen walking to work or head-bumping iguanas that blend with high-tempo BPMs. It all comes together to put you in the zone, so much so that at several points, I realized it had been an unhealthy amount of time since I last blinked.

Another element that pulled me is the game’s structure. While Tetris and Lumines tend to be based around high score chasing or, even more frightening, PvP play, both Tetris Effect and now Lumines Arise deliver this satisfying core gameplay in a form geared at those of us largely uninterested in becoming block-spinning masters: a “story” mode. Arise has Journey mode, which is basically several boards stitched together in what feels like a carefully curated setlist of beat-switches and odd sights, as we attempt to reach the end of a chapter by battling through four different screens—you beat a screen when you clear 90 2×2 squares.

Only after completing all nine chapters do you unlock the more standard survival mode. It’s a smart way to hook in people like me, getting us interested in the core loop via a non-high-score-oriented structure, before tempting us to fully dive into this world of 2×2 squares (there’s also a long list of tutorials explaining advanced strategies as well).

Beyond this, there are other bells and whistles: you can customize you’re little block-head man who hangs out by the digits on the right side of the screen that I never look at because I’m too busy searing dancing shapes into my eyes as I forget to blink. There is also a Mission mode, the ability to create playlists, and multiplayer. While I’m not necessarily convinced I’ll meaningfully mess with any of those things, as they appear a bit more geared at slightly more hardcore players, Lumines Arise’s Journey mode seems so good so far that I’m not sure that I care. I’ll find out for sure when the game comes out next month, on November 11.


Elijah Gonzalez is an associate editor for Endless Mode. In addition to playing the latest, he also loves anime, movies, and dreaming of the day he finally gets through all the Like a Dragon games. You can follow him on Bluesky @elijahgonzalez.bsky.social.

 
Join the discussion...