20 Years Later, Ninja Gaiden Black Hasn’t Lost Its Edge

20 Years Later, Ninja Gaiden Black Hasn’t Lost Its Edge

There is a small handful of games that manage to build up a legendary status over the years, as genre experts sing their praises with such consistency that their reputation takes on a life of its own. For instance, it’s somewhat common to hear that Super Mario Bros. 3 is the “best platformer,” Street Fighter III: 3rd Strike is the “best fighting game,” Planescape: Torment is the “best written game of all time” (at least before Disco Elysium came out), and so on. Like any medium, certain games get canonized, often in ways that elide their flaws. At some point, it becomes difficult to untangle the weight of past appraisal from the thing itself, with its reputation causing many, even those who haven’t played it, to unquestioningly adopt this stance, with its missteps brushed aside due to a combination of nostalgia and accepted wisdom.

I bring all this up because in this way, it’s fairly common to hear that Ninja Gaiden Black, Team Ninja’s remix of their 2004 hack-and-slasher, is the “best action game ever made.” Given all the Devil May Crys, Bayonettas, and Soulslikes released since then, you would think these compliments might be at least a little bit overblown, and that Ryu Hayabusa might have lost a step against his younger competition.

The thing is, though, even at 20 years old this Saturday, this game still whips: as someone who has played a good number of action titles, I can’t think of another that makes it this satisfying to slash your way through an army of grunts, as it bombards the player with relentless demons and assassins that can only be bested with deadly efficiency. If returning to many old classics is an exercise in adjusting to gameplay that feels slow and maybe even clunky, then coming back to this one is the exact opposite, a game so quick that I can only pray for the poor saps who played it on the laggy early flat screen TVs that were popular between the CRT era and the onset of modern high-refresh rate monitors. In short, it’s fast, like really fast. Brutal, too.

For those who never played it, Ninja Gaiden Black is an updated version of Team Ninja’s 2004 Ninja Gaiden, which itself was a remake of the long-dormant platforming series known for making players throw their NES controllers in frustration. Coming off the success of the Dead or Alive games, the newly renamed Team Ninja applied their knowledge of mechanically intensive, 3D combat towards their first single-player action game. The result is something that you can very much tell was made by certified Fighting Game Freaks.

If I had to pick a single word to describe this experience (besides one mentioning its eye-watering speed), I’d choose “lethal.” Even small fry can melt your health bar, resulting in a deadly dance of blocks, dodges, and acrobatics where you’re forced to play virtually every fight with precision at risk of getting torn to shreds. The flip side of this is that if you strike at the right times and use the correct attack sequences, you can dismantle a screenful of enemies at an alarming pace.

Basically, this punishing difficulty feels fair because the controls are extremely quick. Moves have very little windup and end lag, with your block coming out instantly as long as you’re not mid-swing. You can use a dodge to reposition and have a large number of cartoonish ninja acrobatics at your disposal, like running up or along walls. You can even cancel the end of a roll with a jump, a technique that can be chained to zoom across the screen and avoid many of the trickier bosses’ attacks (damn, you Alma).

But while you’re given plenty of options to defend yourself, the game truly sets itself apart when you start swinging the Dragon Sword. One problem I have with many other stylish action games is that their huge move lists frequently run together, with combos and strings more or less accomplishing the same thing outside of letting you score more points when you mix things up. That’s the complete opposite here. While there is a scoring system, the tough baseline difficulty meant that I was far more preoccupied with digging into my bag of tricks to counter particular threats than to punk on these minions (although there’s a bit of space for that too).

If you’re surrounded by enemies, maybe you want to do a string with a wide-arcing sweep or one that brings you into the air so you won’t get clipped mid-string. If you have a bit of space, you may opt for a longer sequence that maximizes damage, ending in a powerful slash that lops off a head. There are aerial maneuvers that let you quickly slash flying bugs and other pests, or cheesy wall-run moves that get you out of trouble with damaging AOE blasts.

You can very much see the fighting game lineage here in how these different attacks aren’t just there to add visual variety, but also to provide ways to counter unique threats. This is true for the weapons as well, and while they aren’t all created equal, I found myself switching between Ryu’s trademark katana (my default), the wide-reaching Lunar staff (for busy screens), the speedy Vigorian Flails (for fast enemies), and probably my personal favorite, the Dabilahro great sword (for dicing guys into cube-like chunks).

The feedback on each of these matches their look, with the Dabilahro in particular communicating that it’s both a razor-sharp blade and a giant hunk of metal, as demons are sent flying across the screen in chunks of green viscera—in particular, this weapon’s counter ability leads to one of the most satisfying animations I’ve seen in a game, where you violently slice through lesser foes in a single slash. Or there’s the crunch as you piledrive a minion into oblivion with Izuna Drop, or how a well-placed kick folds a foe against a wall like a combo extension in a 3D fighter. It’s impossible to pin down one reason why the game still feels so outrageously good to play, because it comes down to a complicated mixture of feedback, speed, and finely-tuned difficulty.

However, maybe the biggest reason Ninja Gaiden Black so seamlessly makes the jump to the present has more to do with factors completely outside its control: hard games have fully come back into vogue. In fact, a modern-day player who cut their teeth on any number of popular recent titles, like Elden Ring, may honestly be better prepared to pilot Hayabusa through spinning blades and demonic worms (man, screw those worms) than when the game first came out—it also has an easy mode for those who want it, even if it takes a bro-dude tilt of making fun of you while you use it. Add in its stylish platforming and surprisingly open-ended structure that breaks up the action, and at least in terms of gameplay, this experience lands light-footed in 2025.

It’s unfortunate, then, that its source code is long gone. While there’s a version of this first 3D Ninja Gaiden on modern platforms, it isn’t Ninja Gaiden Black—according to Team Ninja, they were “unable to salvage” the game’s code, with only an updated version of the PlayStation 3 release, Ninja Gaiden Sigma, available on digital storefronts. Sigma made fairly significant changes that many players have mixed feelings about, including cutting out most of the exploration elements, mandatory segments where you play as a different character with fewer abilities, and other controversial changes.

Beyond this specific bummer is an even larger-scale bummer: the general decline of this kind of stylish action game altogether. Listen, I love FromSoftware’s output as much as anyone, with Sekiro just barely edging out Black for my personal favorite action game ever. The issue is that the Souls series’ popularity has led to something that basically always happens when a game, or any piece of art for that matter, hits it big: copycats and over-homogenization. Nowadays, the default for a dedicated action game is dodge rolls and animation priority.

Because while these first two 3D Ninja Gaiden games require a similar degree of focus and attention to detail that you get from Soulslikes, their much faster pace, emphasis on movement, and specific combos make the nitty-gritty of slicing and dicing quite distinct. There’s a flow here that encourages aggression tempered with occasional patience, forcing quick decisions and a sure hand.

And what has the development team behind this classic mostly been focused on in recent years? Not one, but multiple Soulslikes (some of which are quite good, but still). More broadly, despite a modern gaming scene that loves to revitalize genres that have fallen by the wayside, like we get with the influx of lo-fi survival horror games and retro platformers, this particular brand of stylish action game remains an endangered species.

Listen, it’s not like Ninja Gaiden Black is perfect: many of its bosses are clunkers, and its storytelling is a bust that isn’t even fun in that schlocky, ‘80s martial arts flick kind of way. But its action gameplay is so strong that it effortlessly cuts through these complaints, making the fact that it’s so difficult to play on modern systems a genuine crime. Even worse, despite its legendary reputation, there are very few games trying to follow in its footsteps. There are plenty of sharp action experiences these days, but few, if any, cut as cleanly as this two-decade-old classic.


Elijah Gonzalez is an associate editor for Endless Mode. In addition to playing the latest, he also loves anime, movies, and dreaming of the day he finally gets through all the Like a Dragon games. You can follow him on Bluesky @elijahgonzalez.bsky.social.

 
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