Inside Double Fine’s “Weird But Chill” Puzzle Game Keeper

Keeper may not be for everyone, but the atmospheric, surrealist puzzler from Psychonauts and Brutal Legend studio Double Fine is a beautiful reminder of the senses of wonder and discovery that are unique to video games as an artistic medium.
A bird, fleeing a dark presence chasing it through a storm, crash-lands next to a long-dormant and rundown lighthouse, awakening it. The house turns its spotlight on and scares off the dark presence, and like a duckling laying eyes on the first thing it sees post-hatching, the bird bonds with this lighthouse. This would be the end of a Studio Ghibli-inspired animated short, except the lighthouse then falls over, grows legs, and begins stumbling like a toddler around this beautiful, bright, bizarre world.
Keeper’s vibes, I’m told at an Xbox behind-closed-doors presentation during Gamescom, is “weird but chill.” There’s no death and no failure, just a surreal world you can explore. The lighthouse can direct its beam of light at objects and strange creatures in the environment, causing cutesy interactions or crucial changes to the space. And the bird can temporarily leave its post at the top of the lighthouse tower to interact with objects, like turn cranks or fetch items.
These puzzles won’t stump you, but they will delight you, and that’s kind of the point. During the covid 19 pandemic, creative director Lee Petty did a lot of hiking and found himself meditating on isolation, and what it can do to the psyche. Drawing inspiration from Hayao Miyazaki, Jim Henson’s The Dark Crystal, and surrealist painters, he began crafting Keeper, which is the first game Double Fine developed entirely under the Xbox umbrella (the gaming monolith purchased the studio back in 2019).