How the Nintendo Switch 2 Could Finally Steal Me Away From the Playstation Vita
A blob girl has to go where the blobbers are. And baby, the blobbing is so good right now.

I’m as surprised as anyone that I ended up finding a place in my life for the Switch 2. Or any Switch for that matter. After my partner fell off Animal Crossing when they’d gotten every fish and fossil, it basically went into a desk drawer. But when Microsoft decides to go mask off and decides profiting off of genocide is more important than anything else, and you haven’t even touched your Xbox since the Diablo 4 review, sometimes you find yourself checking the trade-in value at your local Gamestop. And when you realize you can get a new Switch and the Donkey Kong game for a song… well, why not?
That’s how this saga started. And when I got it home, before even allowing it to properly charge, I played five minutes of Mario Kart World (the first five minutes of a Mario Kart I’ve played since 1992), and 45 minutes of Donkey Kong Bananza, and then…
Well, the next thing I knew it was 4 a.m. and I was elbow deep in the sumi-e inspired world of The Labyrinth of Zangetsu (a bog standard Wizardry with a massively compelling coat of paint).
Did the boosted hardware and bigger screen of the Switch 2 substantially improve the dungeon crawling experience? No. But did I spend an entire day bouncing between the inimitable minimalism of (the far too ignored) Dungeon Encounters and the still fresh Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island from the comfort of my couch—and then bed? Absolutely. Am I going right back to it once I file this overdue article? 100%.
The wealth of DRPGs that span subgenres available on the Switch is frankly overwhelming. It’s easily a rival to the 3DS and PSP before it (despite a few noteworthy omissions—Atlus, get with the fucking program and stop fucking around with Persona 5. You have a backlog of Megamis to Tensei onto the Shin Switch). I know, dear reader. I hate what I just did too. You can yell at me, but I won’t care.
Today, I want to talk to you about Blobbers. And just Blobbers. Because while you may have guessed from the several articles I’ve written about venturing into the enclosed walls of terror for fortune and glory in all of its applicable subgenres, my true love is the simple turn-based, party-driven exploration of a grid from a first person perspective. Let’s face it. I am a blob girl. Wizardry, after all, is the most recent common ancestor for nearly every game I love.
More followed in the days after this first night: the exceptional, brutal, and robust Wizardry: The Five Ordeals, with its depth of fan content and an aesthetic that can only be described as “what too much Moldvay and Lodoss does to a motherfucker.” And then the first two Class of Heroes in their remastered forms, as I prepared for the upcoming third release. I ducked into Labyrinth of Refrain with its complicated, problematic toxic yuri content and so-so class mechanics. And, of course, my beloved Undernauts. We won’t talk about how Etrian Odyssey HD 1-3 were on sale and, of course, I had to get them and their unmatched Yuzo Koshiro FM ministrations.
A nearly $700 total value “next generation” console was cradled in my hands, and here I was flooded with DRPGs from the dawn of Sony’s UMD format. In that moment I realized the Switch has nearly wrested the championship belt from the heavyweight DRPG champion of the world: the noble PlayStation Vita.
But before I’m willing to just hand over the title, I’m going to need some assurances from Nintendo. Because while so many of my favorites, and even some mediocre but noteworthy games have been fully brought over, there are four games I need carried forward if I’m to fully embrace the Dungeon Switch Future.
OPERATION ABYSS: NEW TOKYO LEGACY (ok, and maybe the sequel too…)
Both Operation Abyss, and its more systemically-involved sequel Operation Babel, tell the story of the Xth Squad—a secret team of high school-sponsored teens who battle the supernatural elements plaguing a future Tokyo that are beyond the scope of the police using “blood codes” to harness the abilities of legendary historical figures. Having awoken in a sewer in the middle of becoming food for these monsters, you’re subsequently recruited, thrown in charge of a team you get to build, and it’s off to the races with this violent, sci-fi/fantasy Wizardry-like adventure. Sure, some may think if you’ve played one Experience Inc. blobber you’ve basically played them all, but it’s charming and actually makes wizards keep Levitate up because traps are very, very real. There’s also some very Persona-like school drama that plays out and I’d be lying if I said that the appeal of fast-food anime isn’t lost on me. Also, you can take your classmates to the therapist’s office for a literal change of personality, and if that isn’t exactly the kind of sauce you’ve been missing from a dungeon crawler, I can’t help you.