Void Stranger Is the Only Dungeon Crawler I Want to Play
There’s a counter at the top corner of my current run in Void Stranger that’s keeping track of how long I’ve been playing. I’d open it up and get the exact number while I’m writing this, but if I do that I’ll never finish this piece. I know what would happen: an 896 x 576 px borderless window (the selectable resolution I decided was the Goldilocks zone for me) would present itself above my other windows, a flickering greyscale world of WonderSwan/Game Boy-like pixel art, my current character perched on a square in the middle of space. That’s where I left off, trying to figure out my next step. If I click on that icon now, I would be sucked in for the next three hours, not even thinking about it, just enjoying the slick visual aesthetics and an irresistible and urgent soundtrack as I solved more puzzle levels that are as fiendish as they are fair. Just like I did the second night I started playing the game.
If you’ve played System Erasure’s previous game, ZeroRanger, you know that it initially presents itself as a top-down shooter that unfolds into a much more complicated venture, Void Stranger is no different. Except, it’s perhaps even bolder. As with ZeroRanger there’s an imminent risk of spoiling too much, too easily. And while I personally, generally, don’t believe in spoilers, the reveals and shifts here are crucial enough to the experience that I’d wager they’re worth holding close to my chest.
Depending on your facility with block-moving puzzles the first dozen or so hours will be spent as the amply bosomed Casca-like named Lady Gray (there’s also a Griffith-like figure too). You will learn that she went into a hole in the ground that is a profoundly deep (several hundred floors) dungeon filled with traps, puzzles, monsters, and weirdos. Every dozen or so floors you’ll encounter a comforting tree where you can save your progress, and the game will abruptly close out. Don’t worry, your progress is saved. It’s a charming, if initially (and, well, always) jarring approach—what Dark Souls Bonfires booted you back into the real world without ceremony? But it’s a major driver for the way narrative unfolds in Void Stranger. When you boot the game back up you’ll be treated with a flashback to play through that will provide further (though cryptic and incomplete) insight as to who this big-titty Casca is and why she’s going through all this trouble.
And you will go through trouble. Each rest stop triggers a new addition to the puzzling you’ll do on your first trip through the dungeon. Whether it’s adding new types of blocks, or new enemies, or both—when the background music changes, shit is about to get so much more real. The first floor or two after will give you an adjustment level. Something to get you used to the new mechanic. Then that mechanic will be deployed against you in full force. One snake becomes two snakes. A bull on a single path will become three bulls that need to be goaded into each other. A fucking Ramiel will eventually show up and then soon you’re in a room full of fucking Ramiels that are going to fuck you up harder than they ever did Shinji (and he had a mech). Sometimes you’ll get a Ramiel, three bulls, a snake, and it’s become a regular Twelve Days of Christmas, only now the floor is made of ice (or glass) blocks and there are gargoyles that will obliterate you for making too many moves.
-
I Miss Nintendo 3DS StreetPass, and Games as Physical Community By Farouk Kannout November 7, 2025 | 2:05pm
-
Bounty Star Wants to Be the Mecha Western David Milch Never Wrote By Garrett Martin November 6, 2025 | 2:00pm
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
