Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too

It’s hard to describe what Naked Rain and NetEase’s Ananta is about, and its booth at Tokyo Game Show was an apt encapsulation of its rather confusing premise. The space itself was massive, with screens displaying a variety of characters indulging in all sorts of city activities. There was a photo opp section with cosplayers and faux train station signs. While waiting for a demo station to open up, every screen around me seemed to display a different game altogether. If things weren’t overwhelming enough, the fact that the staff all wore t-shirts with a quote from Blade Runner made for an almost dreamlike experience. Indeed, I, too, have seen things you people wouldn’t believe.
According to the official site, over 13 million players have pre-registered to play the ”free-spirited urban open world RPG.” My 30-minute demo was split into two sections, a story mode introduction and free roam. Based on what I had seen of trailers, which feature a myriad of mechanics and features from other games with seemingly no subtlety about the influence on display, let’s say I had some expectations.
The story mode started off with a combat section featuring a cop character who, alongside his own body, guns, and melee weapons, also has Venom-like powers to boot. He can use his tentacles to grab enemies and throw them around, or slam the ground with his arms and take down multiple foes at once. There were also instances of parrying and perfect dodging, and aside from borrowing from Insomniac’s Spider-Man, there’s a bit of that Batman: Arkham series DNA present as well. The amount of time it took to kill individual enemies was a bit longer than I would have preferred, but it all felt fluid, albeit quite familiar.