Hornet Makes Silksong Sing
A Relatable Heroine Is the Best Thing about the Hollow Knight Sequel
The first big thing I noticed about Hollow Knight: Silksong is that Hornet has a voice. Just like when you fight against her in the first Hollow Knight, Hornet cries out every time she jumps and flings her body around, so it shouldn’t have surprised me—but there’s a big difference between hearing a boss’ exclamations at you, versus hearing your own player character’s voice. These little voice acting flourishes are called “efforts,” and in the case of Silksong, you can turn them off, if you’re too used to the silent protagonist of the original Hollow Knight. As for me, though, I immediately loved this change, which—if you’ll allow me to be corny—emphasizes the effort behind Hornet’s efforts. This game is brutally difficult, set in a place with a cruel and unforgiving religious culture, and through her voice acting, Hornet is feeling the pain of eking out progress right along with the player, through every jump and dash and swing of her needle.
More importantly, though, Hornet has a voice in the sense that she has actual lines of dialogue, and further vocal flourishes to go with them. In the worlds of Hollow Knight and Hollow Knight: Silksong, all of the little bug enemies do not speak human language. They speak in strange, singsong syllables, sometimes even humming specific and recognizable melodies that allow Hornet (and, in the first game, the Hollow Knight) to more easily find and re-find specific characters by sound alone while exploring huge, labyrinthine areas. Hollow Knight and Silksong also both use subtitles so as to allow the player to actually understand what the bugs are saying, and in Hornet’s case, she says quite a lot.
After many, many hours of Hollow Knight, I was used to the Hollow Knight heading up to various NPCs to hear their stories and their reflections on the protagonist’s strange nature. But the Hollow Knight could never respond; it is a silent protagonist, even within the canon of the game’s world. It is a literal hollow knight, an empty vessel propelled forward by an unseen force. To be clear, I did like this conceit. It almost implies a sense that Hollow Knight’s fourth wall has cracked slightly, because of course the unseen hand controlling the Hollow Knight’s every move is the hand of the player. The player cannot speak to any of these bugs, either, and can only listen and observe the world in silence.
Games with silent protagonists are not always written in such a way as to render the protagonist actually silent. In The Legend of Zelda games, for example, even though the player never learns what Link is saying to other characters, it’s usually clear from their responses that he said something (although, of course, it is funny to imagine that he’s just standing there like the sweet himbo he is). But in Hollow Knight, it’s very clear that the knight cannot talk, and that this is one of the character’s defining traits. In theory, with a silent protagonist, it’s easier for the player to project themselves and their own feelings onto the character, further immersing themselves in the game’s world. And as a huge fan of Metroid games, which almost always have a silent (or at least laconic) heroine, I find it easy to put myself in Samus’ shoes; the concept can really work.
It’s entirely possible that a more Samus-like, reticent Hornet could have worked well in Silksong, and it’s frankly what I expected from the game. I know she talks in the first Hollow Knight, but not much, and with her whole “tough gal” persona, I just didn’t expect her to be doing much more talking in Silksong beyond the bare necessities. Instead, Hornet talks constantly in Silksong, sharing her opinions openly with every NPC she meets, and indeed having an entire emotional arc of her own as she learns and discovers more about the world around her. I didn’t realize how much it was going to change the way that it felt to play a Hollow Knight game—and, in my view, the change significantly improves its storytelling and emotional pull.
-
I Miss Nintendo 3DS StreetPass, and Games as Physical Community By Farouk Kannout November 7, 2025 | 2:05pm
-
Bounty Star Wants to Be the Mecha Western David Milch Never Wrote By Garrett Martin November 6, 2025 | 2:00pm
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm