Hornet Makes Silksong Sing

A Relatable Heroine Is the Best Thing about the Hollow Knight Sequel

Hornet Makes Silksong Sing

The first big thing I noticed about Hollow Knight: Silksong is that Hornet has a voice. Just like when you fight against her in the first Hollow Knight, Hornet cries out every time she jumps and flings her body around, so it shouldn’t have surprised me—but there’s a big difference between hearing a boss’ exclamations at you, versus hearing your own player character’s voice. These little voice acting flourishes are called “efforts,” and in the case of Silksong, you can turn them off, if you’re too used to the silent protagonist of the original Hollow Knight. As for me, though, I immediately loved this change, which—if you’ll allow me to be corny—emphasizes the effort behind Hornet’s efforts. This game is brutally difficult, set in a place with a cruel and unforgiving religious culture, and through her voice acting, Hornet is feeling the pain of eking out progress right along with the player, through every jump and dash and swing of her needle.

More importantly, though, Hornet has a voice in the sense that she has actual lines of dialogue, and further vocal flourishes to go with them. In the worlds of Hollow Knight and Hollow Knight: Silksong, all of the little bug enemies do not speak human language. They speak in strange, singsong syllables, sometimes even humming specific and recognizable melodies that allow Hornet (and, in the first game, the Hollow Knight) to more easily find and re-find specific characters by sound alone while exploring huge, labyrinthine areas. Hollow Knight and Silksong also both use subtitles so as to allow the player to actually understand what the bugs are saying, and in Hornet’s case, she says quite a lot.

After many, many hours of Hollow Knight, I was used to the Hollow Knight heading up to various NPCs to hear their stories and their reflections on the protagonist’s strange nature. But the Hollow Knight could never respond; it is a silent protagonist, even within the canon of the game’s world. It is a literal hollow knight, an empty vessel propelled forward by an unseen force. To be clear, I did like this conceit. It almost implies a sense that Hollow Knight’s fourth wall has cracked slightly, because of course the unseen hand controlling the Hollow Knight’s every move is the hand of the player. The player cannot speak to any of these bugs, either, and can only listen and observe the world in silence.

Games with silent protagonists are not always written in such a way as to render the protagonist actually silent. In The Legend of Zelda games, for example, even though the player never learns what Link is saying to other characters, it’s usually clear from their responses that he said something (although, of course, it is funny to imagine that he’s just standing there like the sweet himbo he is). But in Hollow Knight, it’s very clear that the knight cannot talk, and that this is one of the character’s defining traits. In theory, with a silent protagonist, it’s easier for the player to project themselves and their own feelings onto the character, further immersing themselves in the game’s world. And as a huge fan of Metroid games, which almost always have a silent (or at least laconic) heroine, I find it easy to put myself in Samus’ shoes; the concept can really work.

It’s entirely possible that a more Samus-like, reticent Hornet could have worked well in Silksong, and it’s frankly what I expected from the game. I know she talks in the first Hollow Knight, but not much, and with her whole “tough gal” persona, I just didn’t expect her to be doing much more talking in Silksong beyond the bare necessities. Instead, Hornet talks constantly in Silksong, sharing her opinions openly with every NPC she meets, and indeed having an entire emotional arc of her own as she learns and discovers more about the world around her. I didn’t realize how much it was going to change the way that it felt to play a Hollow Knight game—and, in my view, the change significantly improves its storytelling and emotional pull.

Running into an NPC in the original Hollow Knight was always exciting. The writing in both games is stellar, with each character having a distinct voice and personality while still speaking in odd, poetic terms most of the time. Even with the “translation” from their bug languages, it’s still often hard to piece together what the characters mean at first, and it might not become fully clear until later on when more of the world’s nature has been revealed. In Silksong, all of the same is true, except that Hornet often actively pushes back on other characters and their presumptions about her, or even their observations about the world, if she doesn’t share them. And any characters who make comments about her tiny stature, or try to give her a cute nickname, are going to get a firm rebuttal.

Because the game starts off with Hornet being captured and stolen from her home by a mysterious bug faction, she is often at first wary of any other bugs she meets. Hornet is a princess and a protector, and her royal background is clear from how she speaks, not because she seems condescending or imperious per se, but because she is often formal and distant. She even comes across as cold and closed off, especially at first, having just experienced an extreme physical and emotional trauma by way of her mysterious kidnapping. Silksong is a revenge story and a mystery; as soon as Hornet escapes, which she does in short order, she is on a mission to discover why she was put into that position.

Many of the bugs that Hornet meets in this new strange land turn out to be worshippers of an odd religion, with several of them heading off on dangerous pilgrimages during which they become infected by strange forces and lose their grip on reality. Once this happens, they become aggressive enemies, and so trust does not come easy in Silksong. It’s not always immediately obvious who is friend or foe. Furthermore, Silksong becomes more and more difficult over time, as Hornet discovers increasingly hostile enemies and areas in her quest to find and understand her kidnappers.

Even though Silksong’s world grows more hostile the more Hornet explores it, she does not. It would make total sense if our heroine stayed cold, or perhaps grew even more hostile herself in response to the world she faces. Instead, she becomes increasingly compassionate. In filling out a bestiary of her enemies, Hornet writes down descriptions of her former foes, describing some of them as “cute,” even. And although she starts off wary of almost everyone—even the bugs who try to help her—Hornet learns, over time, that there are bugs she can trust in this strange world, and that helping people feels good, actually.

Along with Hornet, then, the player feels encouraged towards compassion at the strange, sad victims of this world and the cruel theocratic authorities that rule over the naive and the dispossessed. Hornet does have to solve many of the problems ahead of her through violence, sure; she’s a video game character, after all. Throughout it all, though, she gains friends—and she softens and transforms into someone more. Hollow Knight’s story was one of its strongest elements, but Silksong’s just might beat it, by virtue of having a protagonist who’s so easy to relate to, and who thereby makes it easier for the player to relate to the rest of the world through her eyes. It’s something special.


Maddy Myers has worked as a video game critic and journalist since 2007; she has previously worked for Polygon, Kotaku, The Mary Sue, Paste Magazine, and the Boston Phoenix. She co-hosts a video game podcast called Triple Click, as well as an X-Men podcast called The Mutant Ages. When she is not writing or podcasting, she composes electro-pop music under the handle MIDI Myers. Her personal website is midimyers.com.

 
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