How Games Turn Us into Nature Photographers
When I play games, I take a lot of screenshots.
If there’s anything I find to be cute, cool, cinematic, or otherwise emotionally moving in any way during my experience playing, I end up spamming the F12 button on it. Being an animal lover, a vast majority of those images tend to be of those cute creatures and the scenic wilds we find them in.
If there’s one thing video games are good at, it’s showing us little guys. People can’t get enough of seeing creatures and critters of all shapes and sizes both in real life and in the art that they love. Whether it’s cute videos of our pets or being wowed by wildlife, nature has held the power of the sublime to us since our existence began. For all our modernity as humans, with big buildings and screens defining our environments, the natural world still retains its charm and whimsy. Video games can often be a simulacrum for that whimsy, a way to access the feeling of being immersed in flora and fauna while in a controlled, programmed digital format. I become a nature photographer when I play games. With how much I spam my screenshot button, I likely take more pictures in games than I do in real life.

Here we see a pod of dolphins in their natural habitat: a former desert now turned ocean oasis in the game Sword of the Sea, where a wraith skates alongside them in this liminal biome that jostles between water and sand. This is, of course, not actually a real pod of dolphins. It is an animated representation of these creatures, rendered with computer graphics, but remains, for all intents and purposes, visually faithful to its biological original. To see one of these creatures in real life would be a significant undertaking on the part of my person, and I certainly would never be able to skate alongside them like this, so this game and screenshot will have to do. And it does. Sword of the Sea also features a photo mode where I can pause and move around the space to capture such a perfect moment in all its pristine majesty from any angle. With all these handy technological features, I craft my digital taxidermy.
Some games depict more fantastical or anthropomorphized variations of kingdom animalia. In Hollow Knight: Silksong, the world is teeming with bugs that speak and fight, experiencing pain and joy and desire just like human beings. There are also bugs that feel like the equivalent of “animals,” simple and primal compared to the more sentient life of Silksong. One of those is the Bell Beast, your loving companion and method for fast travel throughout the land of Pharloom. She purrs when you hit a bell, or impatiently shakes around when you take too long to decide where to travel, like a dog that gets the zoomies when they hear you say “walk.” Silksong’s playable character Hornet, like me, also seems to enjoy documenting all the strange creatures she encounters, even when they are hostile to her. She keeps a hunter’s journal, a compendium of her observations on all the various organisms she crosses paths with in Pharloom.
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