Yakuza Kiwami 3 and the Case Against Game Remakes
What have they done to my boy Rikiya and his wonderful hair?

The news around the remake of Yakuza 3 bothers me. On one hand, I’m literally in the middle of playing a remaster of the original game, which preserves most of the look and feel of the black sheep of the Yakuza franchise, warts and all. It’s blemished, but there’s something honest about how apparent it is aging. The same can be said of many games and art outside of the medium. If that’s the case, then, why is the games industry so hellbent on rewriting its history?
Yakuza Kiwami 3 sees RGG Studio once again remaking one of its older titles in a new engine, which is great for a variety of reasons. The Dragon Engine is a stunning piece of work and renders the worlds created in it with a vibrancy and depth that older hardware couldn’t handle. As a brawler, the Dragon Engine turns the series into a kinetic and weighty affair, a feat that the original games couldn’t always manage. I have no doubt that Yakuza Kiwami 3 will look and feel great. It just also won’t look and feel like…well, Yakuza 3.
Yakuza 3 does not feel great. It’s stiff as opposed to the buttery smoothness of later games, including the Kiwami remakes. The in-game models, which represent some of RGG Studio’s earliest work on the PS3, are a little jagged. Aspects of the environment, like a bike in the background of a fight, look kind of blocky, even in the remaster. There is an imprecision to combat in Yakuza 3—which, if you don’t know, is a huge element of these games—that’s frustrating to work around, and to make matters worse, the AI in the game seems to abuse blocks and dodges in order to make the player’s life hell and drag out most major encounters. Yakuza 3 is a hard pill to swallow at times, a game that occasionally feels like running at an impeccably stylish wall, but it isn’t impossible to overcome or love, and despite its wrinkles, it is still unapologetically itself.
Kiwami 3 threatens to erode that sense of self and the place the original once held. This is especially true when it comes to the game’s supporting cast. In a move that has proven unpopular among a contingent of Yakuza fans, Kiwami 3 has given fresh new faces to some of its most beloved characters, including Rikiya, a punk-turned-ally with a punch perm and a heart of gold. He’s like a Walmart version of Lupin III, with about 30% of his charm. And yet, I love him. He’s a goofball, one who in our short time together has projected strength by conjuring the image of a tough-as-nails big-time captain for the Ryudo family that Kiryu encounters in Okinawa. A thing he does purely to protect the people and community he cherishes.
Only Yakuza Kiwami 3 changes his appearance completely. Gone are the perm and his goofy smirk. Gone is his boyish naivete and the way it marked his face. He’s utterly transformed into this instead.