Paper Mario and The Peculiar Nature of Game Remakes

In usual Nintendo fashion, last week’s Nintendo Direct presentation saved its heaviest hitter for last: a remake of Paper Mario: The Thousand-Year Door will be launching in 2024, 20 years after its original release on the GameCube. Admittedly, I had no idea that this was Nintendo’s big announcement. Admittedly, when the trailer started rolling, I thought The Thousand Year Door was a new game. I was three years old when the original came out, and while the title rang a bell, I had no inkling of how special it was until I mentioned it to an older coworker.
We had talked about the Direct presentation earlier in the day and each expressed excitement, but it was unmatched by the thrill I was met with when I offhandedly mentioned the Paper Mario remake. My coworker was delighted, calling it one of the best GameCube games he had ever played, and of course he would be buying the newer version in 2024. And, for a moment, I think I might too.
Remakes and remasters are not new. In the music industry, remasters can be made to better suit new technology, to add more detail and complexity to a piece of music, or to help an artist get “closer to their original intention.” The 1980s and ‘90s saw 1960s vinyl get remastered for CD players, and in the last two decades those same CDs have been optimized for music streaming. It’s a common practice for creating a better product.
In film and television, however, the story is slightly different and much more controversial. Take, for example, the Star Wars: Special Editions—versions of the original Star Wars trilogy remastered with 1990s special effects and new scenes meant to update it for “a whole generation of kids who’ve never experienced it that way,” as George Lucas put it to ET in 1997. What resulted, however, was years of controversy in the Star Wars fandom over whether or not the inclusion of Hayden Christensen’s Anakin Skywalker or a musical number in Jabba’s Palace ruined the sanctity of the original films. And in television, remakes like the Harry Potter and Twilight series are in early development—those are already books and movies!
The status of a remade videogame, however, teeters between multiple opinions. For one, videogame technology moves fast. They are created within the constraints of particular programming and hardware, but the pace at which that technology changes and expands often means videogames struggle to be flexible and perform at their best—or at all—on newer consoles and platforms. Unless my dad got rid of the ones in the attic, I don’t know anyone who owns a GameCube or a PlayStation. But almost everyone I know has a Nintendo Switch or a Steam account. This means they can play games like the remade Paper Mario or Final Fantasy VII—games that, before they were remastered, would be virtually unplayable without the consoles they were made for.