Seven (Plus One) Classic Tennis Games for the Last Seven Days of Wimbledon
Today marks the halfway point of Wimbledon 2025, and it’s a weird one because I’ve realized something. Kids today don’t know about the tyranny of the Wimbledon broadcast. In an era of streaming, and innumerable ways of delivering custom TV and movie content to a multitude of devices, what Wimbledon symbolizes for people now is wholly different. It started with a stray tweet from Endless Mode‘s Editor-in-Chief, Garrett Martin—a reminder of all those muggy Junes and swampass Julys checking the small square pamphlet that came with an HBO subscription in the ‘80s and ‘90s when TVs didn’t have forward-looking menus and the best guide was its own media channel that scrolled slowly and has since become a post-internet vibe. For two weeks in the first worst part of summer, that little pamphlet offered no relief for those home from school. Page after page of no Cobra. No 8 Million Ways to Die. No Making Mr. Right, Just One of the Guys, Joe vs the Volcano, Summer Rental, or Less Than Zero. No Mannequin, no Mannequin 2, not even Hot to Trot. Just a small floppy rectangular booklet of daytime betrayals. Line after line, block after block, carving through the hottest parts of the day, ripping a wound in Continental Cablevision’s broadcasting timeline. One word, marking the broken promise of summer vacation: Wimbledon.
For the longest time tennis was a punishment to me. My mother was told early on by a child psychologist that my being trans meant that I would ultimately kill myself if I didn’t conform to the gender I was assigned. And while it’s taken a long time to forgive her, I can see how, when given a directive like that, you’re going to take certain steps. No one wants their child to die, obviously. I was to be a boy child, and boy children play sports. Afternoon soccer practices (where I refused to run—I wasn’t getting paid, duh) during the school year gave way to the horrors of summer tennis camp. Offered through the school I was sent to, this is what tennis was: A 12-foot tall chainlink fence surrounding four, terraced hardtop courts. Where the blonde hair, blue eyed proto-Trump supporter youths I spent all year with their racial slur hurling only curtailed because our coach thought it was “unsportsmanlike.” Every weekday from 9 to 5, I was forced onto a layered pancake of asphalt, cement, and resin to swing at balls, chase balls, and haul tankards of chipped ice from the cafeteria to the bleachers so we wouldn’t die. When my parents decided they’d rather spend all summer in the Outer Banks and I didn’t have to deal with camp anymore, did the horrors of tennis cease? No. Instead semi-private tennis clinics started. But at least there was a nice awkward girl there who was equally as uninterested and similarly pressured into these misery classes. It’s important to identify your doubles partner early.
The tyranny of Wimbledon followed me to the beach house too. There was no escaping it, especially when your stepfather was aligned against you. Maybe it was just prolonged exposure, an osmotic infection. Why fight the inevitable? I started asking questions and I started actively watching tennis. And before I knew it I learned to appreciate tennis, even if I hated running around like a molting penguin in the Carolina heat chasing balls. So that’s when the tennis games started… First with a stray rental. Then habit. And soon after that I was developing opinions and preferences about tennis video games and how they translated the real sport to the digital game. This would go on for years, only ending in a not entirely gradual distancing when my stepfather died.
So when all this surged up in the early days of June and the spinup for Wimbledon began, I spent my evenings doing a crash course in almost 30 years of tennis games. Revisiting old favorites, European games I’d only heard of, for consoles and computers I could only emulate but always dreamed of.
It’s been nearly 30 years since I’ve held a tennis racket in my own hands. And it’s probably been at least a decade since I’ve organically played a new tennis game. But the surge of enthusiasm for them came through in a renewed burst. Rather than do something as gaudy as assign value and rank to them, here are seven days worth of impeccable tennis experiences you can have right now, a little interactive Wimbledon advent calendar.
Day One: Rafa Nadal Tennis (Nintendo DS)

While Nicole Kidman was supposedly improving her mind with the specious benefits of Brain Age, tennis legend Rafael Nadal was busy lending his name and likeness to one of the better non-Mario tennis games you can carry with you.
Sure, you’d be forgiven for thinking that this is a fairly no nonsense 2nd generation DS title that doesn’t do anything that Top Spin 2 or Tennis Elbow haven’t already covered. It’s not nearly as visually commanding as the seemingly endless import-only Prince of Tennis games, and it’s not… whatever the hell is going on with Sega Superstars. It looks and plays just like what you’d expect from a game box with Rafael Nadal and Codemasters on the front. In fact, it’s honestly one of the most ignorable tennis games played with a conventional d-pad and face buttons.
Except then you pull the stylus out like a tween boy unsheathing his racket while waiting for his mom after school the way a samurai preparing for battle would, and suddenly a run of the mill tennis simulator becomes a furious cross between Bushido Blade and Fruit Ninja. Okay, maybe the DS touchscreen controls are a bit laggy and the sensitivity isn’t great. And sure, after an hour your fingers and wrists will be on fire from rapid fire swipes and taps. But don’t believe the anti-hype of yesteryear; Rafa Nadal Tennis isn’t just a cheap cash-in on a gimmick. Performing arcane gestures with the flick of a wrist as you slice and lob your way to victory after victory with the power and execution of the man himself is an absolute pocketable delight. It’s transformative in a way that mobile games wouldn’t get to until much, much later.
Day Two: Anna Kournikova’s Smash Court Tennis (Sony PlayStation)

We never got Smash Court in America, not on the original PlayStation at any rate. For whatever reason, Namco wasn’t willing to take the chance on American players until after Operation Enduring Freedom was underway. But for the PAL countries, the venerable follow-up to their first PlayStation tennis game was given a more-than-gentle rebrand to the biggest blonde of the Y2K, Anna Kournikova.
If you were alive for her career, you’d understand why it’s only natural for Anna Kournikova’s name to be on a PlayStation tennis game (and weird for it to be relegated to Europe). If you weren’t you’re probably scratching your head and going “who?” While her tennis prowess was never quite enough to overpower the legacy of her image, the young Russian blonde enraptured an entire generation enough that her name and likeness was slapped onto every available surface, from sports bras to skim-milk cocktails to incredible women’s dress shoes (that were probably made in deplorable labor conditions). Everyone wanted a piece of Anna so badly and she wasn’t just one of the most common Google searches for years after her professional tennis career ended—she was also the Lycos spokeswoman. Photos of her were so in demand and ubiquitous that entire corporations were brought to their knees in the February of 2001 by horny mid-level managers who couldn’t resist clicking on “AnnaKournikova.jpg.vbs” for the chance to gaze longingly at some workplace tits in MS Outlook. Sorry, lads, she’s (still) only sharing those with Enrique Iglesias. Or maybe you remember her name from her incredibly short lived stint on The Biggest Loser, because of course she did that and everyone hated her. The point is, for a brilliant flash of skilled but occasionally undisciplined tennis talent that was overshadowed by the eternal craving for thin, blonde, youth, Anna Kournikova was an unstoppable, effervescent marketing force, and we were all in her downline.
So it makes total sense that someone would slap her on a tennis game at some point. In fact, it’s remarkable she didn’t get slapped on more games. What is remarkable is that her name and likeness got slapped on a game that was already oozing with all the hyper-marketable Y2K Tokyo Cool that Namco could bring to bear. Smash Court 2 was already hands down the most sellable tennis game around, and not just because it was stylish; it is easily the best tennis game for the Sony PlayStation. Period. But for whatever reason Namco didn’t have confidence in the slick art style, charming stage list, pervasive and ultra cool Y2K beats, and dreamy gameplay (with impeccable multitap doubles play too). You had to know kids who did weird shit with hardware and had unnerving amounts of disposable cash to even get a glimpse of this game stateside. But if you did, you’d know. Fortunately the pervasiveness of high speed internet, mass storage, and computers that run circles around the once mighty R3000 provide us with other means of finally getting our hands on one of the most invigorating quick-fix tennis games ever made.
Why we needed to slap Anna Kournikova on this one is beyond me, but aside from an appearance as stylized blonde bobblehead polygons—much like that match with her 31 double faults—she’s really just not here. Which is fine; I’ve had more than enough Anna Kournikova to last a lifetime, and she deserves her time away from the spotlight, leaving us to enjoy the simple delights of “her” tennis game.
Day Three: Pro Tennis Tour 2 (Amiga)

I’ll admit that, even now, I often still think of tennis as that fussy European sport. Okay, one of the fussy European sports. The obsession with rules and conduct in a way that even duelists seemed historically more flexible about, especially at Wimbledon, with the all-white everything approach to tennis. It’s fixed in my mind, no matter how much Andre Agassi wanted to be different. The silly white outfits that gave way to polos with the little alligator, the foppish rooster, or some other ridiculous crest denoting a brand that says “you play the sports for people with more money than sense.” I think about my father’s truly dire white Tretorn sneakers. Which is to say that no list of impeccable tennis games would be complete without an entry on the Amiga—a rather fussy and high-powered workstation computer that became the multimedia center of joy and practically synonymous with European sensibilities.
Great Courts 2, as it’s known in France and Germany, is unquestionably the apex predator of classic personal computer tennis. Thanks to the multimedia muscle of the Amiga (known for its dominance in creative fields at the time, particularly TV/Film), it produces animation with a smoothness and character from the rich depth of color that even later console hardware would chase after. And where the Amiga schooled its DOS counterpart graphically, the sound design for Pro Tennis Tour 2 (thanks to “Paula,” the custom Amiga soundchip) provides the full ricochet noises of ball and racquet and court that truly sells the tennis as an aesthetic. Maybe households with the Sound Blaster 1.5 came close, but in 1990 dedicated sound hardware in the MS-DOS-dominated US was hardly commonplace. While it would eventually make its way to North American players as a gussied up SNES port rebadged with a grumpy Jimmy Connors on the cover and his name in the title, that’s not what we actually care about. The Amiga version is the real deal.
What I didn’t realize at the time, when I was playing other tennis games like Top Players’ Tennis or Racket Attack on the NES, is that across the pond, Pro Tennis Tour 2 was busy defining what a good tennis game could be for the era, and in some ways, every one since. Power-controllable swings and serves that could be targeted, and a depth of play that could be achieved even with a keyboard (I tried it, it’s wild!), are fully developed and realized here (far beyond the capabilities of the first entry for the beloved and British ZX Spectrum).
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