Marvel Cosmic Invasion Combines Tag Team Mayhem With Classic Beat ‘Em Up Charm
At this point, Dotemu has more than earned a reputation when it comes to beat ‘em ups. They published and co-developed the excellent Streets of Rage 4, published the standout Teenage Mutant Ninja Turtles: Shredder’s Revenge, and are publishing and co-developing the promising Absolum. To top it all off, they’re also publishing the upcoming Marvel Cosmic Invasion, which is being developed by the Shredder’s Revenge studio Tribute Games.
And at least from the little over an hour I played of Cosmic Invasion, it very much lives up to this pedigree, combining old-school beat ‘em up feel with a clever tag system inspired by fighting games assists—I have a hunch that at least a few of these devs are Marvel Vs. Capcom fans. It’s not the first beat ‘em up to let you swap in a partner mid-fight (Double Dragon Gaiden had a tag system as well), but it does it so well that you’ll wonder why it isn’t a staple for these beatdown sessions.
As for how the tag system works, at the start of each stage, you pick two superheroes (or villains in the case of Venom), each of whom have fairly different movesets and abilities—some can fly, like Storm and Nova, some can websling like Venom and Spidey, some can block incoming attacks like Captain America and She-Hulk, some have projectiles, etc. Each character can do a basic melee combo, unleash a charged melee strike, activate a power attack (projectiles, command grabs, and more), perform a defensive action like a roll or block, and do a screen-filling special attack (these are akin to desperation moves that cost health in classic beat ‘em ups).
Where things get zany, though, is that you can summon your ally at almost any time, either to switch places or have them perform one of five attack types. You can tag them in to apply pressure and extend your strings, fire a projectile to knock a flying foe out of the sky, have them perform a ranged tackle to push an opponent into a hole, and switch places with them mid-combo. While all of these maneuvers cost a resource called Focus, you’ll naturally build this by simply attacking foes, meaning as long as you’re not spamming the special attacks that cost a full bar, you’ll almost always be able to call in your teammate.

In practice, this sets up for outrageously empowering scenarios, as you land a blow, keep the combo going with an assist, and then relentlessly volley your enemies until they crumple and blink into nonexistence. There’s a jazzy, freeform feel here that plays as if you took the limiters of a tag fighting game, letting you summon your counterpart so often it is like you’re playing two characters at once. At one point, I called on Captain America and sent him barreling towards a cartoon scientist with a laser gun, while I whirled around with my point character, Spider-Man, swinging through the air with a flying kick that sent an army of goons reeling, at which point I re-summoned the Captain to continue a good old American beatdown.
-
2025 Is the Year of the Musou Game By Marc Normandin November 14, 2025 | 11:00am
-
Arcane Eats Aims to Offer Its Own Flavor of Roguelike Deckbuilding By Elijah Gonzalez November 13, 2025 | 10:35am
-
I Miss Nintendo 3DS StreetPass, and Games as Physical Community By Farouk Kannout November 7, 2025 | 2:05pm
-
Bounty Star Wants to Be the Mecha Western David Milch Never Wrote By Garrett Martin November 6, 2025 | 2:00pm
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
