Teenage Mutant Ninja Turtles: Shredder’s Revenge Reawakened Our Love of Beat ‘Em Ups

I don’t remember what the first game I played was, but countless of my earliest gaming memories take place in a packed room shouting about a Teenage Mutant Ninja Turtles game. While vacationing with family, I found seemingly endless warmth in playing whatever Turtles game was immediately available to my cousins and I, and so much joy in shouting about the action on screen. Before Super Smash Bros, Mario Kart, or Mario Party were in my life, there was Teenage Mutant Ninja Turtles: Turtles in Time, and it was wonderful. When I put those days and games behind me, I didn’t know I was leaving something that I loved so much, but it’s made my serendipitous return with Teenage Mutant Ninja Turtles: Shredder’s Revenge all the sweeter.
The whole time I’ve been playing Shredder’s Revenge, I’ve been astounded at the sheer love it has drawn from me. I can’t help but feel like I’ve found it: a perfect game that I can share with others that genuinely communicates the absolute joy of videogames.
Shredder’s Revenge hardly needs to be set up, but here it is if you really want it: Bebop takes over a news broadcast and seemingly transforms (weaponizes?) the Statue of Liberty. Fight your way through New York City and a familiar rogues gallery as the Turtles, Master Splinter, and their close friends April O’Neil and Casey Jones. That’s all you need to know. More than anything, Shredder’s Revenge is a loving trip down memory lane. It’s a game so good it makes me want to break my self-imposed rules of writing and deploy every tacky, tired, and corny euphemism and/or phrase to describe the affection I have for it.
Shredder’s Revenge is a beat ‘em up like the iconic TMNT games before it and every step it takes serves as an ode to that legacy. It offers a memorably bright rendition of New York City that feels rundown but thrumming with life, and reminds me a lot of how much the classic cartoons seemed to love my home town. The Turtles and co. look and play wonderfully, with each having a distribution of attributes (range, speed, and power) that not only distinguish them in gameplay, but actually feel reminiscent of their characters. Raphael, for example, has some of the worst range in the game thanks to his twin Sais, but as the most aggressive and brutish of the brothers, he also packs the greatest overall punch. Leonardo, ever the calm center of the group, sits at a neutral place that makes him a great beginner character but paves the way for experimenting with others later. Casey, of course, plays like a hulking beast of a man, which I think you’d have to be to take up vigilantism in this version of New York. So many of the techniques the roster of characters use in Shredder’s Revenge seem ripped straight out of their retro outings, and the game goes out of its way to make these and countless more homages to other fighting games every second it can. Characters and locales, like the Punk Frogs and Dimension X, make very welcome returns, and some boss fights, like Chromedome, function as callbacks to levels I haven’t played since my childhood. The voice actors from the original 1987 show are back and the game’s soundtrack bops in step with its predecessors. There’s a sense of history and respect everywhere that colors Shredder’s Revenge so lovingly.