Astro Bot Is Adorable—And Knows It

Every videogame would be better if it was the cutest thing ever made. Astro Bot understands this. It’s on a one-game mission to turn Sony’s most popular games into the most adorable possible versions of themselves, and it’s basically batting a thousand at that. If 2020’s Astro’s Playroom was a love letter to PlayStation hardware, Astro Bot is the same for its software—a nostalgic platformer that does for Sony’s characters and history what Super Smash Bros. does for Nintendo’s. Whether you feel any particular connection to PlayStation biz or not, Astro Bot will make you care—about Astro Bot, at least.
If you’re new to the scene, here’s what’s going down: Astro Bot is a robot in space. They are the cutest damn robot you ever done seen. They make that little bowling ball from Star Wars look like a gutter full of puke, that’s how cute they are. 300 of their just-as-cute buddies have been captured by a green glob of an alien in a too-small saucer and its goons, and as a heroic kind of bot our friend has to go and rescue them all. And oh, half of those 300 aren’t just bots, but astro bot forms of hotshot Sony favorites, like Kratos and his boy, Nathan Drake, Um Jammer Lammy (you know, the lead character of the PlayStation Connected Universe), The Last Guardian’s cat-dog-dragon, some Sackboys, a whole gaggle of those kooky LocoRoco blobs, etc. (Is Jeanne D’Arc hiding somewhere in this astro galaxy? I dunno, but maybe.) You fly Astro Bot around in a DualSense-shaped spaceship, barnstorming through dozens of planets in a solar system conveniently split up into the equivalent of five platforming worlds, all the while trying to rescue as many bots as you can find. Even if you’re a weird sociopathic nerd who feels no empathy for the cutest kidnapped robots ever, you’ll still want to track ‘em all down, as access to newer and higher levels is tied to how many total bots you’ve freed. In Mario parlance, the bots are stars. And yeah: these bots are all stars, main eventers in any arena in the country, even the ones whose schtick isn’t that they look like a character from a game you played in 1998.
You’re not Astro Bot’s only helper. Across the game your main bot will avail itself of a variety of helpful buddies that are basically single-level power-ups with personality. There’s a robot bulldog—a robodawg, if you will—that clings on to Astro Bot’s back and hurls them head-first into breakable walls like a battering ram. A mechanical chicken is a makeshift rocket jetpack, a two-fisted backpack wallops harder than Smokin’ Joe, and a friendly clock slows down time in one of the more commonly used abilities, When added to Astro Bot’s regular arsenal of jumping, punching, floating, and windmilling about all fists a-flyin’, it results in a diverse set of actions and activities that often switches from one level to the next.