The Best PlayStation 5 Exclusives
The PlayStation 5 has some pretty good games. Some of those games can’t really be played on any other consoles, and that’s what we’re talking about today. Between its many first-party studios and second-party deals, Sony has long prioritized exclusives for its PlayStation systems, and that continues with the PlayStation 5. Of course, the whole concept of a “console generation” has gotten a little muddier in recent times. It used to be rare for an older system to get a lot of support after its follow-up was released. That’s no longer the case, and many games are still released on both the PlayStation 5 and the PlayStation 4. For the purposes of this list, we’ll consider PlayStation 5 games that have PlayStation 4 versions to still be PS5 exclusives; they’re still only available on Sony systems, and if we didn’t allow them on this list there’d be maybe three games, total, that qualified. Secondly, it’s become common for console exclusives (well, outside of Nintendo) to also eventually be released for PCs. Since we’re talking specifically about console exclusivity, we’ll still include games that are also on PC, as long as they can’t be played on an Xbox or Nintendo system. You might ask what we’re even doing here at this point, but the answer should be obvious: we’re trying to get some traffic, buddy. So here, in alphabetical order, are the 10 best PlayStation 5 exclusives.
Astro Bot

Astro Bot is proof that, when it comes to games, bigger doesn’t always mean better. Sure, this beefed up sequel to Astro’s Playroom is longer and far more popular than that game, but it comes at a cost; while Playroom was laser-focused on plumbing the capabilities of the brand new PlayStation 5, while paying a respectable amount of tribute to the platform’s history, Astro Bot is a little overstuffed with underexplored ideas and mechanics and weighed down by constant nostalgia and references. That’s not to say it’s a bad game; it wouldn’t be here if it was. Astro Bot is an ingenious and eminently playable romp whose restless creativity is admirable and infectious despite its lack of focus. If this was Astro’s non-VR debut instead of Playroom, it would have been a massive revelation. As it is, it’s a really good game that lacks the elegance of its predecessor. It’s still easily one of the best games of 2024, though, and a must-play for Sony heads or platformer fans.—Garrett Martin
Astro’s Playroom

Is this a perfect game? I can’t find anything to criticize in Astro’s Playroom, the short but endlessly enjoyable platformer that comes installed on every PlayStation 5. Judged on both style and substance, Astro’s Playroom is an ideal pack-in game. It’s fun, beautiful, deeply entertaining, and also elegantly introduces the major new features of the PlayStation 5’s controller. And with its meta concept of playing entirely within the new system, while also tracking down art and items from the 26 year history of the PlayStation, it pays tribute to the company’s past and present without getting too schmaltzy or nostalgic. This should be the first game you play, as it might be the best of the best PlayStation 5 exclusives.—Garrett Martin
Death Stranding: Director’s Cut

Death Stranding is unforgiving, and rarely fun, but I love it.
With every step I can feel myself pushing against the game’s systems, wobbling slowly towards my objective with way too many kilograms on my back. At its worst, the game can feel uncomfortably isolating as you take to the mountains by yourself, trying to manage orders through a tiny, overcomplicated menu and please every NPC. But shortly into the game you realize you’re never really alone, and that makes the experience way less taxing.
NPCs who have been cut off from society will send you emails talking about their lives, what snacks they like, and thanking you profusely for your help. They give you a lot of likes if you deliver their orders quickly, and they exchange some banter whenever you drop off a load. These little things make you feel more connected to Death Stranding’s strange world and its inhabitants, and give you more incentive to do your job. Everything sucks, but you’re helping, and that’s a fantastic feeling. Empathy is what powers Death Stranding. And you can especially see that with the way players can interact with each other through the game’s subtle online features.—Funké Joseph
Death Stranding 2: On the Beach

Death Stranding 2 is a game of contrasts; on one end is the mundane gameplay loop, where Sam Porter Bridges lives up to his name by delivering packages across a disconnected Australia, crossing mountains or partaking in long, uneventful trucking hauls. On the other end is a sprawling, multitudinous, and kooky narrative that fully goes for it, unleashing Kojima and his collaborators’ trademark oddities, as extended cutscenes depict convoluted spiritual happenings and at least one dance number. But at the same time, the inverse dichotomy is sort of true, too, because this time around, there are grandiose action sequences where you go guns blazing, contrasted against far more personal story beats involving deep-seated grief. Then these elements all collide with the force of a little kid mashing their toy monster trucks together, as we witness supernatural mechs, guitar death battles, and Sam wearing a VTuber’s hat that makes him end every sentence with “peko.” There are simply a lot of “things” here, both mechanically and in terms of its convoluted plot, and it’s a small act of magic that it all comes together in a (mostly) cohesive vision about the small acts of kindness that keep people going.—Elijah Gonzalez
Demon’s Souls

This 2020 remake reintroduced From’s Dark Souls precursor to a new generation of players who never experienced it on the PlayStation 3. As former Paste games editor Chris Dahlen wrote about the original in 2009:
Outside of a Jack London story or a trip across a tightwire between skyscrapers, you will never feel so acutely aware of your survival as in Demon’s Souls. It’s an action role-playing-game, but by modern standards it’s punishing and austere. Swing at the wrong time and your enemy will catch you off-balance; overlook the wonkish stats and upgrades and you’ll never stand a chance in the first place. In return for all this work, the game will never waste your time. Maps are concise and packed with new challenges, and the mechanics work in perfect harmony: boost the right stat and you’ll feel the difference when you need one less swing to win a fight. The echoey sound design and charred, damned environments try to daunt you, but when you beat each one, the victory tastes that much sweeter. Demon’s Souls asks a lot—and it deserves nothing less.—Chris Dahlen
Final Fantasy VII Rebirth

Rebirth is at its best when it’s playing the hits. I cannot understate the shit-eating grin I bore on my face time and time again as I revisited places and characters that I’ve grown to love over the years. Costa Del Sol’s whole deal is fan service of the highest degree, for example, but upon some reflection, it’s hard to pinpoint a part of the game that isn’t. After all, VII‘s shadow is long and immense, and why cast light on it when you can draw it out even more? And so Rebirth keeps much of the original’s weirdo second act intact, from the march in Junon to the offputting and bizarre dolphin minigame just below it. Rebirth opts for accentuating Final Fantasy VII‘s eccentricities rather than casting them off or rebuilding them in many of these instances, and by god do I love it for that. Especially coming off of the constant escalation and movement of Final Fantasy XIV‘s 10-year story that I’m still working through, as well as the overly serious and misguided attempts of Final Fantasy XVI, Rebirth‘s unadulterated spirit is a breath of fresh, untainted-by-Mako-poisoning air. It’s a game whose playfulness never fails to rear its head, whether it be in some ludicrous plot advancement, a side quest where you are forced to fight as a frog, or partaking in any one of Rebirth‘s many, many minigames.
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