12 Sega Saturn Games That Need to Be Re-Released
The Sega Saturn is 30 years old in North America this month, which means we’re 30 years into the Saturn being underappreciated. Well, okay, maybe 29 years—even Saturn sickos can admit the first year was missing a certain something, where that something was “games you can purchase.” Despite that slow start, the Saturn’s library is vaster than you might have realized, with over 1000 official, licensed releases on the system, but 775 of them remained exclusive to Japan, making it seem like there just wasn’t that much there to choose from.
That’s a problem that could be left in the past, if only those who could make re-releases of these games happen in the present actually do that. We’ve got a few Saturn games available on modern platforms—Treasure has made sure that the genre-subverting classic Radiant Silvergun is perpetually available ever since it hit the Xbox 360 digital shop, for instance, and City Connection’s “Saturn Tribute” series has brought the likes of Toaplan’s Batsugun, Success’ Guardian Force, Cotton Boomerang, and Cotton 2, Masaya’s Assault Suit Leynos 2, and Data East’s Wolf Fang 2001 and Skull Fang to the present, and with more on the way. That’s not nearly enough, though; the industry can do better. To help things along, here are a whole bunch of Saturn games that could stand a re-release. Understand this is just a small percentage of the whole that you should be checking out, but hey, you’ve got to start somewhere.
Panzer Dragoon Saga
Developer: Team Andromeda
Publisher: Sega
1998
We’ll just start here so some of you don’t have to wonder about whether Panzer Dragoon Saga is going to be included at all. There are multiple reasons to want the lone role-playing game in the Panzer Dragoon universe to be released again in the present, and plenty of them have to do with the quality of it. There’s another glaring reason for it that anyone who has ever sought it out is aware of, though. As of this writing, on Pricecharting, Panzer Dragoon Saga is selling—not listed for, but is actually selling for—an average of $1,083. That’s not new or graded, but “here is a copy of the game, in a box, with a manual.” Loose discs are still pulling in an average price of $736.
There are also multiple reasons that we might never actually see Panzer Dragoon Saga again. Back in 2009, GameTap said it had the rights to release it as a downloadable game, as it did with its predecessor, Panzer Dragoon II Zwei, but that a combination of the emulation for the Saturn being difficult and low demand for Saga kept them from actually bothering to do so. The source code was lost (and is maybe still lost?) at one point, but Sega could go through the trouble of emulating the game on new platforms, if they wanted to. That “if” being significant, since Sega has, for the most part, attempted to pretend that the Saturn era never happened, and also pushed remakes of the first two Panzer Dragoon titles onto another developer and publisher. One that announced that Zwei’s remake was being delayed four years ago now, with no word about it since then. Still! What’s life without hope?
Princess Crown
Developer: Atlus
Publisher: Atlus
1997
Princess Crown not having an official, translated release in the present is annoying for a whole bunch of reasons, but the one that irks the most is that there are no legal problems surrounding it whatsoever. Sometimes, licensing issues can’t be ironed out, and it keeps games from resurfacing. Not Princess Crown, though! It was developed by a team at Atlus, and then published by Atlus, and then Atlus eventually became one with Sega. Atlus could take it upon themselves to localize Princess Crown, which is for all intents and purposes the first Vanillaware game given it was George Kamitami’s directorial debut before he formed that studio. They haven’t, though, and probably won’t, which we got a great reminder of when it was included in only the Japanese release of 13 Sentinels: Aegis Rim.
There’s an unofficial translation of Princess Crown out there now, if you’re impatient (or realistic), so at least it’s playable for those who like to indulge in such things. For everyone else, though, they’ll just go on not knowing that they’re missing some of the finest sprite work on a system known for its sprites.
Fighters Megamix
Developer: AM2
Publisher: Sega
1997
You can play arcade fighter Fighting Vipers, a port of which is still available on the Xbox Marketplace, right now. You can legally buy and play various Virtua Fighter games in the present, as well. What you can’t do without buying a copy of the Saturn original secondhand—or emulating it, and so on—is play Fighters Megamix. And that matters, because none of those other games let you fight in a cage while throwing punches and kicks as the car from Daytona USA.
Fighters Megamix is much more than just a fighting game with a bunch of goofy, gimmicked, unlockable characters, though. It’s a fighting game that you will thoroughly enjoy playing as you unlock those goofy, gimmicked characters, one that remains a blast decades after the fact thanks to its blending of two very different fighting games into one, that also features Hornet from Daytona USA, Janet from Virtua Cop, Sonic universe characters otherwise exclusive to Sonic the Fighters, and also a giant bear with no points of articulation, for some reason. It rocks, and unironically so.
Nanatsu Kaze no Shima Monogatari
Developer: Givro
Publisher: Enix
1997
You might not know about Nanatsu Kaze no Shima Monogatari, but you probably know of at least one other Givro game. They were the developers behind E.V.O.: Search for Eden on the SNES, as well as Wonder Project J and Wonder Project J2 on the Super Famicom and N64, respectively. Whereas those three titles all focus on simulation gameplay to varying degrees, Nanatsu Kaze no Shima Monogatari is a graphic adventure, and the “graphic” part of that should be emphasized here: it’s a beauty.
You will spend much of your time solving puzzles instead of fighting, playing as the dragon Gaūpu and interacting with various other creatures who will sometimes even join you in your adventures. On a system loaded with action that ended up with so many arcade ports, Nanatsu Kaze no Shima Monogatari is a bit of an oddball for how comparatively laidback it is, and with so little focus on violence, but it’s one that is going to probably require a re-release for people to be able to experience it in English. It never left Japan, and it also ended up being Givro’s final game, as well. We’re yet to see it get an unofficial translation, but given the rate at which those are releasing for Saturn games seems to be picking up, that could change.
Purikura Daisakusen
Developer: Atlus
Publisher: Atlus
1996
Purikura Daisakusen also released in arcades—yes, an Atlus arcade game—but it was essentially a simultaneous release on Saturn, given that it landed on shelves the next month. It’s a shooter played from an isometric perspective, where you play as characters from Atlus’ fighting game series, Power Instinct. Yes, Atlus also used to make fighting games; they weren’t always just making new things with “Persona 5” in the title.
Purikura Daisakusen is not an easy game. It starts out easy enough, but the number of things on screen that are trying to kill you goes up and up and up until you can’t possibly keep pace. Your mileage may vary on whether that’s a good thing or not. Even with its short, arcade-style run time, there’s plenty to enjoy here, with multiple playable characters and a system that sees you grow a familiar to assist you, which changes into different forms depending on whether you focus more on melee attacks or ranged ones.
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