The Women of Death Stranding 2 Are Stuck in a Sad Cycle

In Death Stranding and Death Stranding 2, gender essentialism is load-bearing. You can’t take it out of the games without the entire supernatural mythos caving in on itself.
By gender essentialism, I mean that in these games, men are one way, and women are another way. People are defined by these roles, and said roles are immutable, intuitive, destined. There is no spectrum in between; queerness is functionally nonexistent, save for one mention of it as a problem, because of the low birth rates in the wake of the in-game apocalypse.
The gender roles in the world of the Death Stranding games are not exactly the classic “man active/strong, woman passive/weak” dichotomy. Everybody here has the ability to fight. These women are not shrinking violets. Several major female characters in both games have some form of cool superpower that aids them in battle or at least self-defense.
But in these games, the male characters’ abilities—if they have abilities at all—tend to be more grounded and based in sci-fi discoveries and hardware, rather than the fantastical, mysterious, or unexplainable powers that the main female characters possess. The game’s protagonist Sam does have a more magical-seeming power—repatriation, the ability to come back from the dead an infinite number of times—but this power is very notably bestowed upon him by a female character, Amelie.
The most important thing about women in the world of Death Stranding is their wombs. Unlike other science-fiction representations of supernatural pregnancy, which often present it as a violation or horror visited upon its unwilling (often female) host, pregnancy in the world of Death Stranding is a universal good. Like many other conservative works about the post-apocalypse, the lower birth rate in the world of Death Stranding is repeatedly emphasized, and the main characters are actively concerned about it. Furthermore, Death Stranding and its sequel both include plotlines in which a baby can and must be saved but its mother cannot and does not survive; in both situations, each baby becomes an extremely important character, whereas the mother only matters as a character whose death motivates a male character. So, although female characters are always associated with the idea of the womb and with the elevated and prized idea of motherhood, that doesn’t necessarily mean those female characters are as important as the babies that they can create.
This is a classic sci-fi trope with conservative roots. As Natasha Ochshorn wrote in “Apocalyptic Pregnancy” for Unwinnable: “It reveals a dark wish… that end times could be freeing, clarifying even. That without the distractions of modernity we could re-focus the nuclear family; a deeply conservative desire echoed in the rhetoric of white supremacist doomsday preparers and ecofascists… These apocalypse narratives demand so much justification that it inevitably sidelines the pregnant person and their wishes.” (Real-life parents in modern-day America are currently battling the fear that doctors will prioritize the life of an unborn child, even against parents’ wishes.)
But again, in Death Stranding, women—and, again, it’s only and specifically women, not trans men, not non-binary people who have ovaries—are inherently associated with the idea of the womb. Associating women primarily with motherhood and, specifically, with having a womb is a keystone of biological essentialism and, by extension, gender essentialism as an ideological stance. It’s a way of defining womanhood that ignores the fact that many women don’t have the ability to get pregnant, while others lack the desire, and are no less women because of it. This pattern of thinking also lines up with the harmful presumption that women are inherently, intuitively nurturing and meant to reside in the domestic sphere, and that there’s something tragic about them if they fail at these things, or don’t wish to do them.
All of that is on display in the Death Stranding games, sometimes in ways that are very literal. (In Death Stranding 2, there’s a set of female side characters who are part of a faction called The Motherhood, headed up by a woman who has supernatural OB/GYN powers). But also, there’s the idea that along with the mystical power to give life, women also represent death. This duality is a persistent theme for the major female characters across both games.
The rest of this article contains full spoilers for Death Stranding and Death Stranding 2.
The duality of womanhood, according to Death Stranding
Take, for example, Amelie, also known as Bridget Strand, surrogate mother for the games’ protagonist Sam Porter Bridges. In the first game, she has been literally split into two entities. There’s the aging Bridget whom we first meet on her deathbed, and then there’s the eternally young and beautiful Amelie; they’re both the same person, one appearing to represent death, the other life. Amelie is actually Bridget’s soul, separated from her body and consigned to living eternally on the mysterious Beach that exists between the world of the living and the dead. Although Amelie/Bridget is a mother figure who literally gives Sam life—she’s the one who bestows upon Sam the power to come back to life every time he dies—she also represents death, because she turns out to be an Extinction Entity. This means she has a supernatural death drive; she’s been cursed by fate to inexorably bring about the end of humanity, at some point. She ends up being kinda both the “good guy” and “bad guy” of the first Death Stranding because of all of this. Sam’s kinda Jesus, so Amelie’s kinda the Virgin Mary (the purest expression of a holy womb and giver of life), even as she also is Eve with the apple (the fruit that burdened humans not only with knowledge but with mortality). She represents all that is good and bad about womanhood, at least according to Christian allegory and gender essentialist stereotypes, anyway.
Amelie and Bridget are far from the only female characters that are written with a life/death duality at their center. In the first game, there are the twins Mama and Lockne; one dies, and the other lives on, but her dead sister’s spirit merges into her own, making both twins one woman. In Death Stranding 2, there’s a Fragile who dies in another dimension, and then a ghost version of Fragile who is still “alive” in the main characters’ dimension. And then there’s Rainy, a side character in the sequel who has a baby inside her that’s stuck in a time vortex that keeps it at seven months old, no more no less. This means that Rainy is perpetually pregnant—perpetually “two people,” one who’s alive, the other suspended in time and therefore incapable of being “alive” as we know it. Last but not least, there’s Lou—the name Sam gave to the baby in his wife’s womb in events that pre-date the first Death Standing. His wife died, and Sam thought the baby died too; in her honor, Sam named his BB “Lou” in Death Stranding. In Death Stranding 2, the BB named Lou turns out to actually be the baby named Lou that Sam thought had died many years ago; the dead Lou and the living Lou are one and the same.