Battlefield 6’s Open Beta Winds Back The Clock

As Call of Duty, Fortnite, PUBG: Battlegrounds, Apex Legends, Counter Strike 2, and a few other shooters continue to thrive in the live service era, one of the former contenders hasn’t had the same cultural impact: Battlefield. The last game that entirely reached this level was Battlefield 1 in 2016, which sold around 15 million copies. It was followed up by Battlefield V, a game that was considered a fiscal letdown by the company’s CEO, Andrew Wilson. Then, things got worse.
Battlefield 2042 came out in 2021 and met fierce backlash due to its abundance of bugs and unpopular gameplay changes, like its specialist class system. Its player count rapidly plummeted after launch, eventually being overtaken by Battlefield V. Some of its developers were harassed, and its subreddit was almost shut down due to player hostility. Again, EA said in an earnings report that it failed to meet expectations.
And yet, despite this low point, a report from Ars Technica indicated that the next game in the series, Battlefield 6, had an astronomical target of reaching 100 million players. Considering that these games had sold around 88.7 million copies combined as of 2022, a 100 million player count seems outright absurd. Mix in the reported account of a troubled development cycle that missed its schedule and went over budget, and it seemed like things were headed for another potential mess.
However, at least based on Battlefield 6’s first open beta test this weekend, the game’s future is much more promising than I would have expected. On top of hitting over half a million concurrent players, my personal time with this multiplayer test was a firm reminder of the unique strengths of Battlefield compared to its competitors. Is it a fairly blatant pivot towards bringing back existing series fans instead of doing something new? For the most part, yes. But the benefit of this approach is that there just aren’t many other games staging these kinds of 32v32 player battles, making its turn towards the series’ past feel as surprisingly novel in the current gaming landscape.
The Battlefield games have mostly existed in a space between more fast-paced shooters like Call of Duty and something more deliberate and “realistic” like Operation Flashpoint/Arma, with an emphasis on large-scale battles and vehicles. Its best entries gave players the tools to seamlessly construct setpiece moments for themselves, as helicopters rained down missiles, tanks rolled through battlements, and carefully placed C4 charges toppled buildings. It all resulted in the sense of being a small piece in a much larger picture, as dozens of players collided in a sandbox map to create memorable moments and emergent gameplay.
The scope of each battle and the downtime between each engagement create a sense of slow-building tension that Battle Royales like PUBG have since sought to replicate—it’s no surprise that PUBG more or less spawned from an Arma 3 mod, a game that even further embraces this deliberate pace.