Marvel Rivals Devs Promise To Explain Matchmaking System After Player Backlash

If you’ve been following Marvel Rivals as of late, you’ve likely noticed that there’s one common complaint about the superhero-themed multiplayer game: accusations that it uses something called “EOMM.” In many players’ view, this is a system that essentially “rigs” matches by putting them in a lower-skill lobby so they can get an easy win after a losing streak, or putting them in a higher-skill lobby so they lose when on a winning streak. These perceptions have gotten so bad that the studio has had to publicly deny using EOMM multiple times and has scheduled a video for next week to explain the game’s matchmaking system in detail.
Hi Rivals! As our game continues to thrive, we want to reiterate that Marvel Rivals does not use EOMM. We are currently working on a video to demonstrate our developer insights on the matchmaking and ranking system, which is expected to be released next week.
— Marvel Rivals (@MarvelRivals) August 12, 2025
EOMM, or Engagement Optimized Matchmaking, is a type of multiplayer matchmaking algorithm that seeks to match players based on “engagement,” instead of purely pairing players with those of the same skill level (Skill Based Matchmaking or SBMM). Engagement can be defined in multiple ways, but as defined by the 2017 research paper that coined the term EOMM, it can be measured as limiting “churn rate,” or the number of players who stop playing for a week or more. The authors of the paper, who were employees at EA, go on to state, “equal-skill based matchmaking is actually worst among all matchmaking schemes, as its goal to create close matches contrarily minimizes the overall player engagement.”