Terry Cavanagh’s New Platformer Is Worth Getting Eggsited About

Terry Cavanagh’s New Platformer Is Worth Getting Eggsited About

Acclaimed game designer Terry Cavanagh (VVVVVV, Super Hexagon, Dicey Dungeons) has once again graced us with a new game, and this one comes with an exciting new twist: you play as an egg. The aptly titled Egg is an in-browser 3D platformer that launched yesterday for free on Itch.io. Its description reads, “egg, egg, egg, egg.”

The game begins as a (seemingly) sentient chicken egg awakens in a carton next to five of their siblings with the intention of leaving the nest. You use the mouse keys to move and hold the space bar to charge up a jump. Once you release the space bar, you’re launched in a fixed arc, ala something like Jump King. The only other button causes you to explode into a yoke, sending you back to your last save point.

From here, you explore a world of low-poly graphics that feels like a callback to old-school 3D platformers. Traversal starts out quite straightforward, with only small hops required to move between footholds, but before long, you’ll run into large chasms that require you to carefully measure out each leap. Eventually, you’ll even come across moving platforms, which prove a tricky challenge given that once you leave the ground, you’re locked into your jump arc. Thankfully, checkpoints are plentiful.

Where things get really interesting, though, is that you’ll eventually find pneumatic tubes that link up to a central hub, letting you quickly warp to specific areas. At first, I didn’t quite understand their purpose, because the game seemed fairly linear, but then I found something unexpected. As I missed a jump while trying to reach a higher area, I fell into an underwater hole. Instead of dying straight away, I found myself plunging deeper and deeper into an underwater abyss. As I landed, the soundtrack switched to an ethereal tune that heightened the sense of anticipation around this discovery. I spent several minutes platforming through a series of tricky moving blocks—that mercifully permanently froze once I landed on them—until I finally cleared this area and found a long straightaway.

My egg waddled deeper. Eventually, I see a collection of frog(?) spawn inside a glowing pillar of light. As I approached, my egg snuggled into place, and the text “nest discovered” appeared as the camera slowly panned in a circle amidst victory music. Once I pressed another key, the camera suddenly cut back to the carton at the beginning of the game. There was an empty spot in the carton where the previous egg was.

Basically, it seems that the objective is to guide all six eggs to nests hidden throughout the world, with the previously mentioned pneumatic tubes letting you quickly traverse the space to discover branching points. Oh, and although it’s in a browser, the game autosaves, letting you come back and finish this journey later.

While I’ve only played about 20 minutes of Egg, it’s clear that Cavanagh went the extra mile with this silly setup. There’s no shortage of games to play this year, but I think I’m going to spend a little more time cracking this one wide open.

 
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