“Clean-‘Em-Up Immersive Sim” Ambrosia Sky Gets November 10 Release Date, Three Act Release Format

“Clean-‘Em-Up Immersive Sim” Ambrosia Sky Gets November 10 Release Date, Three Act Release Format

It was just announced that Ambrosia Sky, an upcoming “clean-‘em-up immersive sim,” is debuting with its first act on November 10 for Steam and the Epic Game Store. Its second and third acts will be coming in 2026.

Here, you play as Dalia, a field scientist who returns to her old home, an isolated farming colony on Saturn’s outer rings, to discover that the place has been overrun by an alien fungus. Everyone she knew is dead, missing, or perhaps part of the problem. On top of this, Dalia is apparently part of a scientific conclave studying the secrets to immortality, a line of inquiry that usually doesn’t go particularly well in science fiction.

Mechanically, the game aspires to be an immersive sim that places a heavy emphasis on systems-based gameplay as you use environmental hazards and high-tech gadgets to clean this station of its fungal infection. There are multiple means to get through each area, and you’re armed with tools like a grappling hook and cleaning guns that allow you to interact with your surroundings.

Basically, it seems to take inspiration from classic first-person immersive sims like System Shock as well as Powerwash Simulator. Our own preview of the game from last year was quite positive on it, praising its enigmatic worldbuilding and dynamic gameplay that has you manipulating gravity to come up with clever solutions to navigate these areas.

The game is being handled by the Toronto-based newcomer studio Soft Rains, which is made up of developers who’ve worked on games like Skyrim, Grindstone, Fallout 3 & 4, Watch Dogs Legion, A Mortician’s Tale, Creature in the Well, Valorant, and Left 4 Dead. It is also receiving support from Hardspace: Shipbreaker studio Blackbird Interactive.

This is the first time we’re learning that Ambrosia Sky will be split into three acts, and it will be interesting to see how the game handles the format—while the situation isn’t remotely analogous, it’s hard not to still be a bit traumatized by how something like the Half-Life Episodes, which were supposed to come out in quick succession, ended up being handled. Hopefully, Ambrosia Sky’s upcoming two acts end up releasing in their planned release window, because the game looks quite promising.

 
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