Donkey Kong Bananza Makes It Fun To Be A Completionist Freak
As one of those unfortunate souls with a bit of completionist streak, this era of big budget titles obsessed with open worlds can bring out my worst gaming tendencies. There’s no better way to kill a story’s pacing than feeling compelled to chase down eight billion little doohickies by completing objectives you’ve probably done too many times already.
The worst is when the game makes exploring relatively uninteresting compared to the main gameplay loop, but incentivizes you to do so anyway with upgrades (Doom Eternal), or ones that mostly deliver clunker sidequests before gifting a rare rewarding character moments, keeping you coming back for that 1/10 chance of something good (Final Fantasy VII: Rebirth).
For all these reasons, part of me was a bit worried to hear that Donkey Kong Bananza would share at least a bit of Donkey Kong 64’s collectible-palooza tendencies, scattering dozens of crystalline bananas in every crevice of its subterranean world.
But the thing is, as I’ve methodically platformed and punched my way through layer after layer in this journey to the center of the Earth, I haven’t once felt that increasing sense of tedium as you spend way too long searching under every rock to get the missing piece that will complete your collection.
Instead of feeling like a side distraction that I pursue due to funky brain chemistry that I wish I could change, finding every damn banana IS the objective to me, one that ties in perfectly with every element of the experience. While there are technically main story objectives in each area, it’s less that I track down some collectibles by happenstance on my way to perform these mandatory tasks, and more that I go to the next layer because I’ve already strip mined every square foot of the current level while feeding Donkey Kong’s insatiable hunger for Banandium Gems (that has certaintly filled his intestinal track with mineral deposits).
The most straightforward reason why it’s such a delight to munch on these curiously shaped rocks is that it’s simply fun to move around in this world. Coming off one of the best controlling platformers of all time in Super Mario Odyssey, this same development team flexes their gamefeel magic once again: punches have crunchy hitstop, rolling gives a satisfying speed boost that you can seamlessly transition into a leap, and it does that Super Mario 64 thing where if you change directions and jump, you do a cartwheel (you know a 3D platformer is good when that happens).
Meanwhile, the evenly dispersed hidden bananas give the perfect reason to interact with the game’s destructible environments, and carving out tunnels with your primate fists never gets old. Moreover, finding Banandium Gems gives you skill points that you can spend to improve your abilities, making it even more satisfying to dig and smash until you find the next one, cracking it open with a couple of hits before the sound of “OH BANANA” fills your eardrums with the same bliss that DK gets out of munching on minerals.
-
2025 Is the Year of the Musou Game By Marc Normandin November 14, 2025 | 11:00am
-
Arcane Eats Aims to Offer Its Own Flavor of Roguelike Deckbuilding By Elijah Gonzalez November 13, 2025 | 10:35am
-
I Miss Nintendo 3DS StreetPass, and Games as Physical Community By Farouk Kannout November 7, 2025 | 2:05pm
-
Bounty Star Wants to Be the Mecha Western David Milch Never Wrote By Garrett Martin November 6, 2025 | 2:00pm
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm