Nintendo Has Unexpectedly Turned Its Damsels in Distress into Icons for Young Girls
In recent years, the game developers at Nintendo have been taking a different approach to the company’s most famous damsels in distress. I’m referring, of course, to Princess Peach, Princess Zelda, and Pauline. And the changes have not exactly been what I would have expected.
It’s hard to pinpoint when this trend first began to take form. Maybe it was in 2013, when Nintendo’s lineup of games at E3 all featured playable female characters. Shigeru Miyamoto told Kotaku at the time that this was because the company had noticed the changing demographics of its player base: “Back in the days when we made the first Donkey Kong, that was a game we first made for the arcades, the arcades were not places girls went into often. And so we didn’t even consider making a character that would be playable for girls. But typically with the DS era, what we found is, you know, gradually, more and more women began playing games—both young girls and adult women.”
Back in that 2010s era of first-party Nintendo games, these newly playable female characters were often presented as an additional option, not the default. When it comes to first-party Nintendo games, it’s only the Metroid series that stars a female character all of the time, with no exception or any other option. But Metroid games get released infrequently and don’t tend to sell as well as the other franchises in the Nintendo first-party lineup. Also, heroine Samus Aran is depicted as a cypher onto which any player could reasonably project themselves; she rarely speaks, and the few times she’s shown emotion have tended to go over poorly. Her full suit of armor is also an obvious contrast with the floor-length gowns of Peach, Zelda, and Pauline.
What’s most interesting about this contrast, though, are the types of games in which these characters currently appear. Metroid games are difficult—even the modern ones. Metroid: Dread was very punishing, so much so that an easy mode got added later. And while Metroid Prime Remastered looks prettier than the original, it sure isn’t any easier. All this to say, it’s very clear that Metroid games are for older players, and the subject matter and tone of the games are serious as well. These games are inspired by the Alien horror movies, after all.
The other heroines of Nintendo’s first-party lineup have been in games with very different vibes—more kid-friendly, and more likely to give the female characters overtly feminine outfits and attributes. Figuring out how to make a suitably girly girl game was apparently not something that came naturally to Nintendo right off the bat, though. Way back in 2005, when Princess Peach got to star in her very own video game on the Nintendo DS. It was called Super Princess Peach, and it’s widely considered one of the biggest embarrassments in gaming nowadays. Peach got to rescue Mario and Luigi, rather than the other way around, but she did it through the power of her overpowered, magical mood swings; her tears could drown enemies, or her rage could destroy them. Somebody thought to themselves, “How would a very feminine lady like Princess Peach go about engaging in combat?” And that was what they came up with. The result remains a jokey talking point for describing the worst of the early “games for girls” era.
As somebody who grew up playing games and very rarely got to play as a girl back in the day, I relished my few opportunities to select Princess Peach (Mario Teaches Typing is my first memory of getting to do it, back in elementary school). Nowadays, even though I have tons of other options in modern Nintendo games like Mario Kart World, I still pick Peach every time; I feel like we’ve “known” each other forever. That’s why I was so excited to see the announcement of Princess Peach: Showtime!, a 2024 video game starring the princess. It was still a game that embraced feminine traits as a form of power; in Showtime!, Peach would essentially be “playing dress-up,” but every outfit she changed into would grant her a different set of abilities.
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