Capcom Is Releasing Three Games Next Year, And I Played Them All at Gamescom

In 2026, Capcom will release three wildly different and highly anticipated games: the samurai action game Onimusha: Way of the Sword, the sci-fi shooter Pragmata, and the survival horror title Resident Evil: Requiem. Fans are waiting for all three upcoming titles for a variety of reasons, as well: Pragmata has been trapped in production status for years, Requiem is poised to shake up the Resident Evil franchise, and Onimusha is the first mainline entry in the beloved series in nearly 20 years.
So when I got an opportunity to go hands-on with all three titles at Gamescom 2025, I jumped at the chance (though I already played Pragmata at Summer Game Fest, this demo had a little extra at the end). Each game offered a different kind of challenge, and with the time limit for the demos set to 30 minutes each, playing all three back-to-back was like a gamer gauntlet.
Here’s how they went.
Pragmata
I welcomed the chance to play through the Pragmata demo again, as it was my favorite game I played at SGF this year. The sci-fi shooter introduces a nuanced and clever hacking mechanic that requires you to dismantle attacking robots’ shields by using the face buttons on your controller to navigate through a grid, avoiding red squares while strafing to also avoid bullets.
Pragmata has other hacking mechanics that are all based on using the face buttons, like rapidly pressing the correct buttons in a specific order or using those buttons to rotate on-screen shapes so that they line up correctly, both of which can unlock doors or provide access to elevators. But the fun that comes from hacking enemies as they run directly at you is the best part of Pragmata: that feeling of panic as a floating drone-bot fires rounds at your face makes for some truly frenetic fun, and doesn’t feel like anything else I’ve played recently.
The last time I demoed Pragmata, it wrapped up right as a giant robot boss dropped down onto the map. I was annoyed, I wanted a taste of the boss. This time around, I got to have a go at him—and maybe I should have been grateful I was spared the boss’s wrath a few months ago.
This early-level Pragmata boss, the SectorGuard, takes the framework of the hack-and-shoot mentality and ups the ante. It slides across the map in an almost unavoidable dash and shoots missiles at me that, despite telegraphing their location, I struggled to avoid. My weapons, which were more than enough for every other enemy beforehand, felt like they were barely making a dent in its metallic hull, even though I was successfully hacking it every time I was prompted to. Diana, the small robot child who accompanies you (and is essentially a 3D-printed robot who does all the hacking), would loudly warn me of its incoming attack, but to no avail, as it repeatedly swept in and hit me while I was mid-hack.
Crucially, I still had fun as it beat my ass, a testament to the core gameplay loop Pragmata has to offer. Until the boss, the demo only throws enemies at you in twos or threes, and it can feel kind of easy, which initially had me concerned that Pragmata might struggle to scale its hack-and-shoot mechanic.
But the SectorGuard and its chunky health bar and masses of missiles assuaged my fears—I expect late-game Pragmata fights will be pure chaos.