Could Silksong Ever Live Up to the Hype?
Hollow Knight wants you to take your time. The act of navigating Hallownest, the kingdom where the story takes place, is proof of this. Whenever you enter a new area, you have to follow a series of steps to actually map it. First, you must find Cornifer, the cartographer, to purchase an incomplete area map. Then, after traversing through it on foot, you need to rest on a bench, and the protagonist will scribble down their findings using a quill. Only then are you able to visualize the area on your in-game map. But the display isn’t thorough—if you want to make mental notes of locked doors or unaccessible paths, for example, you have to manually place pins to remind your future self.
It’s a game that invites and embraces patience. In a way, it’s the exact philosophy that developer Team Cherry has followed throughout the seven years that it’s taken to work on the sequel, Hollow Knight: Silksong, which is releasing on September 4. And it’s the exact opposite sentiment from the fans of the first game, who haven’t just lavished praise upon the studio’s craft, but also turned the seven-year-long wait into a memeified obsession.
In an interview with Bloomberg, when asked about why development has taken this long, Team Cherry co-founders Ari Gibson and William Pellen said that they’ve simply been having fun (1). “It was never stuck or anything,” Gibson told Bloomberg. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
Hollow Knight came out in 2017, and Silksong was announced two years later. While working on DLCs, Team Cherry began experimenting with a playable version of Hornet, one of the game’s prominent characters. Iteration and ideation extended the initial scope, and the developer announced that it’d become a separate game instead. There were a few more blog updates on the official site, but for the past six years, Team Cherry remained largely silent. Silksong has been featured in a number of game showcases since, with vague release windows and gameplay snippets. As Pellen said in the interview, “Instead of popping up and bugging people for the sake of it, it felt like our actual responsibility was just to work on the game. Probably at the time we thought we’d go quiet for a year or two, then the game would come out.”
By today’s standards, seven years doesn’t sound like a long development time. Sure, these cycles are usually highlighted in the news more often through the lens of AAA development, but there’s no shortage of stories about small teams that worked on games for a decade or more. Team Cherry is still fairly small, with only three main developers, contractors, and a composer. The key difference is the colossal success of the first game, which had sold 2.8 million copies by 2019, and has since surpassed 15 million total sales. Essentially, Team Cherry has had the privilege to take its time with the game at its own pace, a luxury that not many studios have.
Fans, however, have been the opposite of patient. The rise of popularity around Hollow Knight, as well as the tantalizing prospect of Silksong, led to people on the internet (2) creating a cult following that progressively became—at least for those who are terminally online—an industry-wide meme around basically every game conference, with people photoshopping a picture of the Hollow Knight protagonist dressed as a clown and passing it around after being disappointed that there were no news of Silksong.
Yesterday, over 330,000 people watched the trailer’s premiere live, myself included, on a Thursday morning. By the time I’m writing this, the video has over 3.3 million views. Funnily enough, it wasn’t part of any showcase, but Team Cherry’s own YouTube channel instead. Speculation about a release date announcement seemed imminent at the start of the week when industry figure Geoff Keighley capitalized on the clown meme days before hosting Gamescom Opening Night Live, which was followed by Team Cherry announcing yesterday’s broadcast.
-
2025 Is the Year of the Musou Game By Marc Normandin November 14, 2025 | 11:00am
-
Arcane Eats Aims to Offer Its Own Flavor of Roguelike Deckbuilding By Elijah Gonzalez November 13, 2025 | 10:35am
-
I Miss Nintendo 3DS StreetPass, and Games as Physical Community By Farouk Kannout November 7, 2025 | 2:05pm
-
Bounty Star Wants to Be the Mecha Western David Milch Never Wrote By Garrett Martin November 6, 2025 | 2:00pm
-
Marvel Cosmic Invasion Shows Why Beat 'Em Ups Are Perfect For Superheroes By Wallace Truesdale November 3, 2025 | 12:00pm
-
Wait, That Egg Game is Evil, Actually By Elijah Gonzalez November 3, 2025 | 10:11am
-
Will You Go Down?: Silent Hill 2 and the Male Loneliness Epidemic By Diego Nicolás Argüello October 31, 2025 | 5:30pm
-
Six Missing Children Have Haunted These Arcade Cabinets For Decades. Why? By Madeline Blondeau October 31, 2025 | 2:30pm
-
The Death of Adventure Games: The Cat Mustache Was Never the Issue Here By Dia Lacina October 31, 2025 | 12:30pm
-
Silent Hill f Is the Series' Most Profound Reckoning with the Horror of Home By Grace Benfell October 30, 2025 | 1:30pm
-
Beware of Falling into Ball x Pit By Garrett Martin October 29, 2025 | 4:55pm
-
It's Time for This Cult Classic Shoot 'Em Up to Get a Rerelease By Marc Normandin October 29, 2025 | 1:00pm
-
Keeper Is the Redemption Arc for Spike Jonze's IKEA Lamp Commercial By Maddy Myers October 28, 2025 | 1:00pm
-
Getting Clean with Powerwash Simulator 2 By Moises Taveras October 28, 2025 | 11:30am
-
The Enigma Trilogy Is a Terrifying, Timely Horror Saga for the ChatGPT Era By Toussaint Egan October 27, 2025 | 1:15pm
-
Fractured Blooms' Demo Is A Striking Vertical Slice With Shades of PT By Elijah Gonzalez October 27, 2025 | 12:00pm
-
The Annual Ghost Town Pumpkin Festival Makes Halloween Special Again By Bee Wertheimer October 27, 2025 | 11:40am
-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm