Donkey Kong’s Identity Crisis
Nintendo's first major character has always been its most unpredictable

Donkey Kong is what brought Nintendo to prominence, what started them on the path that, 44 years later, has the Switch 2 flying off shelves as the fastest-selling console ever. Despite this, Donkey Kong, as a franchise and as a character, has had something of an identity crisis for most of those four-plus decades. It was Mario, the hero of Donkey Kong—at first briefly known as “Jumpman” in English, owing to his being the first character in a platformer to jump—who became the centerpiece of all things Nintendo, the character and franchise around which all future consoles and handhelds revolved, rather than its titular creation.
There are two questions at the center of this identity crisis. The first: Is Donkey Kong a hero, or a villain? There are plenty of Nintendo characters who have played the role of both, but Donkey Kong’s case is different. Wario was introduced in Super Mario Land 2: The 6 Golden Coins as Mario’s nemesis, but that was mostly a case of squatter’s rights that got out of hand. Wario didn’t become a persistent villain for Nintendo—a bit of a nuisance, perhaps, in Wario’s Woods and the Super Famicom-exclusive Mario vs. Wario—but Wario wound up starring in his own platforming series with its own fantastic games, as well as a second series in which he’s the main character and driving narrative force, WarioWare. Sure, he’s a CEO in the video game industry, so he’s not fully pure of heart, but it’s not like he’s heading up Microsoft or anything.
Even Mario himself has played the role of big bad: back when he was a character that Nintendo and creator Shigeru Miyamoto saw more as one to plug in wherever was necessary, he switched from the hero of Donkey Kong to scoundrel for Donkey Kong Jr., by kidnapping the eponymous Donkey Kong and stuffing him in a cage. In this game, you play as Donkey Kong Jr., attempting to free your father from Mario, who has apparently let his desire for revenge consume him. No wonder Pauline left him.
Typically, though, the role of a Nintendo character is and has always been defined. Kirby is always how you expect him to be, beating great evils to such a pulp that they change their entire personality and become helpful associates of Kirby from then on for fear of a second whupping, assuming they even survive the first. Link possesses the Triforce of Courage, and uses it to defeat his own universe’s great villain(s) across time and space. Samus is a perpetual badass, Pokémon aren’t inherently evil but can be used that way by their trainers… you get it.
Donkey Kong, though, flits between hero and villain, entirely dependent on context. Fresh off of Donkey Kong Jr., he went back to his original role for Donkey Kong 3, stirring up trouble in Stanley’s greenhouses. The character went mostly dormant after this: Hudson Soft produced a PC-88 sequel to Donkey Kong 3—The Great Counterattack—with Nintendo’s blessing, and Sega—yes, Sega—was granted a license for a game starring Donkey Kong as a parking attendant that never came to be, but it would take until 1994 for the ape to actually return to the spotlight. He would do so as a hero… and a villain. Newly-minted Nintendo subsidiary Rare was given the keys to Donkey Kong and produced Donkey Kong Country for the SNES, which introduced King K. Rool as the malefactor responsible for swiping Kong’s banana hoard, but mere months before that was Donkey Kong ‘94 on the Game Boy. This title served as the culmination of the past of Donkey Kong with everything Nintendo had learned about platforming games in the decade-plus since they’d walked away from the character, and Donkey Kong slid right back into the familiar role of villain for it.
Donkey Kong ‘94 ended up as the spiritual predecessor to the Mario vs. Donkey Kong games, which have appeared on the Game Boy Advance, DS, 3DS, Wii U, and Switch, and within which, in all cases, Donkey Kong is the source of whatever strife is occurring. Which is to say that the identity crisis referenced earlier is ongoing for him—it turns out that Donkey Kong is the character that Nintendo throws into whatever role is needed in whatever game is needed, rather than Mario as originally intended.
The second question: what is Donkey Kong? Not in terms of the character, but the franchise. Mainline Mario games are platformers, and come in both a 2D and 3D variety, but even if they all tend to be a little different there’s a clear connective tissue there from title to title, to the point that Super Mario 3D World could be both kinds of Mario platformer at the same time without it feeling anything besides fantastic. Even Mario’s role-playing games are platformers! Kirby bounces around more than anyone at Nintendo (and also anywhere else in video games) but the primary vehicle for the series has been side-scrolling platformers, to the point that Kirby and the Forgotten Land was the first 3D platformer in the series’ 30-year history. Whether overhead or in a massive, fully 3D open-world, Zelda games are action-adventure. There’s an entire genre named after Metroid’s design!