Mario Kart World Opens Up to the Internet Age

At what point does a spinoff become the main event? Mario Kart 8 is one of the best-selling games of all time, easily moving more units that any other Mario game. Many people, though, including Nintendo itself, would consider the line of Super Mario platformers that predates the kart racers to be the main franchise—the trunk from which every other branch, including Mario Kart, grows. And, since 1996’s Super Mario 64, specifically the 3D line of Super Mario games, whose most recent full game was 2017’s Super Mario Odyssey—which arrived six months into the original Switch’s lifespan. The debate over what constitutes a “mainline” Mario game will probably never end—Kyle Orland will be writing about that for the rest of his career—but Mario Kart has always clearly been on the outside of that conversation. It is its own unique thing, one that just happens to have eclipsed the thing it grew out of in terms of raw numbers. And that won’t change any time soon, with Mario Kart 8 Deluxe continuing to sell millions of copies a year, and the brand new Mario Kart World launching as Nintendo’s only major new release for the Switch 2.
If a Nintendo system just had to launch with only a single major first-party game, Mario Kart is definitely the franchise to pick from a popularity standpoint. And based on a feverish night of racing (and a few rounds at April’s Switch 2 preview event) I’m pretty sure Mario Kart World will thrill its fans as a welcome follow-up to 8, whose Wii U guts are over 10 years old at this point. The Kart faithful have had a long wait for a wholly new race, and that’s the most notable thing about World: it does feel entirely new, like the next generation leap you’d hope to see from Mario Kart 8. And sure, that leap might be solidly into the last generation of gaming consoles—imagine a PlayStation 4 game in comparison to Mario Kart 8’s PS3 game—but Nintendo fans should be used to not being on the cutting edge of technology at this point. The only thing that ultimately matters with games like this is how fun they are, and that’s been the main currency of Nintendo games for 40+ years.
If you’re looking for growth from the Switch 2, well, Mario Kart World plows right into the online gaming world of 2008. It hooks you up with quick, pick-up-and-play matchups with other racers from around the world, and even the ability to chat with others… as long as they’re on your friends list. This is still, almost absurdly, relatively new turf for Nintendo, who have been notoriously reluctant to embrace the kind of online communications that have been common in games since the second Bush’s second term. And, honestly, more power to them: anybody with any sense learned talking to online gaming randos was an endlessly repellent experience. (I haven’t let the chat rip with strangers since an especially unpleasant match in whatever Gears of War game introduced Horde mode.) World values online play to an extent still rare from Nintendo—its vaunted Knockout mode, its greatest new addition, practically depends on it—and clearly reaps the benefits from Nintendo’s caution towards online biz.