Nintensive Care: Donkey Kong Saved Nintendo of America and Changed Gaming In the Process
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How did Nintendo become the Nintendo we know today? Our column Nintensive Care tracks the history of Nintendo’s videogame era and its outsized influence on games and the gaming industry. This time around, we cover 1981’s Donkey Kong. It doesn’t need an introduction, but we’ll give one anyway: the game saved Nintendo of America from financial ruin, further established the company’s house style, and foreshadowed their dive into the home console market. Put simply, it’s as influential as they come.
In early 1981, Nintendo of America was in trouble. Minoru Arakawa, the president of this recently established subsidiary, had sunk most of the branch’s budget into 3,000 cabinets of their Space Invaders clone, Radar Scope. Unfortunately, by the time the units made their way to America, the craze around Space Invaders had already died down, leaving the company with 2,000 unsold machines and on the verge of financial ruin.
In the ensuing scramble, Arakawa convinced higher-ups to let them salvage the hardware by repurposing it for a new game. Shigeru Miyamoto, an up-and-coming developer at the company who had worked on Sheriff, was chosen as the lead designer on the project and worked with a team of four programmers to complete it in the coming months. Of course, that game was Donkey Kong, and you probably know what happens next.
This proto-platformer, where an everyman, eventually named Mario, leaps over barrels to rescue Pauline from a giant ape, quickly took over the arcades when it was released in July 1981, eventually becoming one of the highest-selling cabinets of the late ’70s to ’80s, ranked behind only Pac-Man and Space Invaders. It would eventually be ported to the Game and Watch, where it would sell 8 million units, to the Coleco home console, where it sold another 6 million, to the Atari 2600, and more down the line. The war chest from Donkey Kong allowed Nintendo to expand further into videogames, culminating in the release of the Famicom/Nintendo Entertainment System.
However, more than just upping the company’s profits and further bankrolling its multiple-decade presence in the medium, Donkey Kong comes with a host of milestones that only early trendsetting works can achieve. For starters, it was the game that introduced one of the most common verbs in the medium: jumping. While earlier titles like Space Panic featured moving between platforms via ladders, Donkey Kong’s introduction of jumping helped codify what we think of as platformers today, as Jumpman (eventually renamed Mario) leaped over obstacles, flame creatures, and gaps. In an arcade landscape where the popular paradigms of play were shooting things, like in Space Invaders, or navigating mazes, like in Pac-Man, Donkey Kong spawned its own wave of clones that added another style of experience to developers’ toolboxes.
Creatively, Donkey Kong feels like the birth of Nintendo as we know it, featuring innovative elements, quirky mascot characters, and a focus on presentation. Not to sound like a Nintendo propagandist, but the company has historically created and published games and hardware that set trends, whether immediately with Donkey Kong or further down the line with Metroid. They’re rarely the first to implement these ideas (again, you can see a lot of Space Panic in Donkey Kong), but they tend to hone these concepts to appeal to as many people as possible, something that Donkey Kong did as it pioneered a genre.
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