Wuchang: Fallen Feathers Is a Beautiful Soulslike
Wuchang: Fallen Feathers, the most recent game from developer Leenzee and publisher 505 Games, isn’t content to be just another Soulslike game. It regularly looks for new ways to improve or add to the genre. You do not really have established Soulslike women protagonists in the genre, especially one like Wuchang, who is a Chinese pirate. Pretty much every Soulslikes with established character protagonists go the route of having a dude protagonist, and most of the time, a white dude. Even outside of Wuchang being a playable Chinese woman in this genre, Wuchang takes all new paths to improve the Soulslike genre that has become a mainstay across the video game landscape.
Many games can get bogged down with far too much story at the start, especially in genres where action and combat are the main focus, but Wuchang cuts straight to the meat of the game with very little background given. Wuchang wakes up in a cave and hears a name calling for her before you take control and start to discover the wide and vast world ahead, a world new to both you and her, with bountiful forests, dimmed caves, snow-covered mountains, and grotesque swamps.
To avoid too many spoilers, Wuchang is cursed, has amnesia, and is trying to find her sister. Wuchang is of the Feathered now, and people who have been Feathered lose control and then become monsters that attack humans. As a Feathered, Wuchang can use abilities to cast targeted spells, but unlike most she’s able to power through and remain in control. Sadly for Wuchang, almost everybody sees her as a monster, and even though you can control her Feathered abilities, she’s seen as the enemy more times than not.
Red Mercury will be your main resource to upgrade Wuchang. Unlike other Soulslikes, though, such as how Lacrima is used to upgrade individual stats in Khazan: The First Berserker by defeating enemies, Red Mercury upgrades Wuchang’s base level. Upgrading this level grants you Red Mercury Essence, and this Essence can then be used and placed in the game’s massive Impetus Repository skill tree. Similar to the Sphere Grid system in Final Fantasy 10, you will have an immense amount of decision making to place your Essence into different paths that are also weapon dependent to increase your core stats like health or stamina. This massive grid also allows you to learn new abilities both passive and active that can turn the tides of battles. I found myself constantly respecing, going down different routes, and trying new passive or active abilities to better serve the situation. With no limit or downside to respecing, I could reuse Red Mercury Essence to focus more on Magic and Feathering abilities or unlock new melee combos with specific weapon types.

Being a pirate, Wuchang is able to expertly wield many different weapons such as spears, longswords, one-handed swords, and axes, to name a few. It’s good to have these options; if the style or feel of one weapon is not to your liking as a player, perhaps one of the other six will become your primary.
Another core aspect of Wuchang’s combat is Skyborn Might. You earn this when you dodge—or, as it’s called here, Shimmer—at the last moment of an enemy attack. Skyborn Might can be used to cast spells or make your item-dependent Discipline skills (like powerful kicks or counterattacks) stronger, and you can also create seamless combos with two weapons throughout a fight. Unlocking more nodes in the Impetus Repository can even allow you to gain Skyborn Might by dishing out light attacks; I became a Longsword and One-Handed Sword player to continually build Skyborn Might in the flow of battle. It truly looks and feels majestic, and the flow of being rewarded for my gameplay decisions is almost like a dance: dodge to gain Skyborn Might, dish out two Longsword light attacks to get another Skyborn Might, and then midcombo switch to the One-Handed Sword to do an Evasive Maneuver to avoid being hit, before using a spell that allows me to dodge to cast fireballs, and then closing the gap to use my last Skyborn Might to quickly unleash a heavy attack that would not have been as powerful had I not been continually creating Skyborn Might and juggling so many different combat maneuvers all around. It does not just look beautiful, but feels beautiful with the weave and flow of combat. Skyborn Might makes me feel beautiful.
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