School’s Out Forever For Roxas In Kingdom Hearts
Square Enix and Disney's RPG series is about the fear of growing up and how it impacts friendship
“Looks like my summer vacation is over.”—Kingdom Hearts II
Kingdom Hearts is a franchise about growing up.
The narrative arc of the series is an analog for discovering a larger world outside of what we know, and the sacrifices that come with that. Its core theme is friendship—the bonds that we forge as we grow up and travel to new places.
Each set of protagonists represent the struggles that face those friendships as we grow up—losing touch with someone, or maybe losing respect somewhere along the line. In each game, camaraderie is put through the ringer to make cogent points about how far we’re sometimes willing to go for the people we care about.
So when Kingdom Hearts II was released in 2005, many fans expected to pick up where they left off with the same friends.
For the devoted, that would be just after Chain of Memories, the Game Boy Advance interquel that saw Sora, Donald, and Goofy trapped in a fortress that shattered their memories. At the time, this felt like something of a bottle episode—the cast is put into pod-like contraptions at game’s end, restoring their memories but (conveniently) wiping any recollection of the castle, their unwilling captor Namine, or the mysterious “Organization” manipulating her.
But the PlayStation 2 sequel does not set out here. Instead, players are introduced to Roxas—a peppy blonde boy with spiky hair that skateboards around his home, Twilight Town. He’s got a scrappy gang of friends, a secret meeting place, and a rich interior life in his idyllic hometown.
None of this feels quite right. Players do not know who Roxas is at this point. They are not given full context for his upbringing, or how he came to be with this group of friends. More importantly, how this relates to Sora, who at this point is still in a machine-induced slumber, is unclear at first. This part of the game is an in media res vertical slice of Roxas’s daily routine, not the beginning to a grand adventure—or a direct follow-up to the previous two games.
Roxas soon has his life upended when nightmarish white creatures begin to terrorize Twilight Town. No sooner does the boy defend his friends with a Keyblade than is he accosted by two men in black. One of these is Axel, a suave and leering pretty boy who swears he has a past with Roxas. When he denies it, the cloaked man attacks him until he’s able to be subdued and flees.
But on his final day of summer vacation, Roxas has his world further disrupted. Time comes to a standstill, as everything and everyone in Twilight Town grinds to an eerie halt. A frightened Roxas is beckoned by Namine and the other cloaked figure to an overgrown, gated mansion deep in the woods outside of town. Here, his new Keyblade unlocks the gate and allows him into the basement.
Remember those machine pods? This is where they are. Roxas, as he soon discovers, is a Nobody—a sort-of tulpa formed when a person loses their heart. We learn in the Nintendo DS prequel 358/2 Days that Roxas is created when Sora stabs himself in the heart to save childhood friend Kairi in the first game.
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